Apple M1 Pro GPU (16-core) vs Nvidia GeForce RTX 2060 Mobile
Compared 2 processors: Apple M1 Pro GPU (16-core), vs Nvidia GeForce RTX 2060 Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 85 49 41 24 |
The Witcher 3 | n/a n/a n/a n/a | 81 67 47 24 |
Counter-Strike 2 | n/a n/a n/a n/a | 135 94 65 30 |
Far Cry 6 | n/a n/a n/a n/a | 70 61 45 21 |
Hogwarts Legacy | n/a n/a n/a n/a | 43 36 27 14 |
COD Modern Warfare 3 | n/a n/a n/a n/a | 53 47 31 21 |
Ghost of Tsushima | n/a n/a n/a n/a | 41 32 23 13 |
Cyberpunk 2077 | n/a n/a n/a n/a | 44 41 22 10 |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 78 72 47 22 |
| 1080p High | n/a | 70 |
| 1080p Ultra | n/a | 55 |
| 1440p Ultra | n/a | 39 |
| 4K Ultra | n/a | 20 |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 5960 |
| Solar Bay | 12166 | 25955 |
| Port Royal | n/a | 3328 |
| Fire Strike | n/a | 15850 |
| Night Raid | n/a | 62399 |
| Background Blur | 74.5 frames/s | 150.7 frames/s |
| Face Detection | 47.3 frames/s | 75.5 frames/s |
| Horizon Detection | 1.73 Gpix/sec | 2.83 Gpix/sec |
| Edge Detection | 3.32 Gpix/sec | 3.68 Gpix/sec |
| Gaussian Blur | 1.75 Gpix/sec | 4.08 Gpix/sec |
| Feature Matching | 0.47 Gpix/sec | 0.89 Gpix/sec |
| Stereo Matching | 131.2 Gpix/sec | 257.7 Gpix/sec |
| Particle Physics | 5143 fps | 9069.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 540 |
| DirectX 11 | n/a | 96 fps |
| DirectX 12 | n/a | 39 fps |
| GPU Compute | n/a | 3992 Ops/s |
| Aztec Ruins (Normal) | 1390.1 fps | 326.8 fps |
| Car Chase | 1102.6 fps | 290.3 fps |
| Manhattan 3.1.1 (1440p) | 1953.2 fps | 264.8 fps |
| T-Rex | 2704.8 fps | 1326.4 fps |
| ALU 2 | 598.5 fps | 1494.6 fps |
| Driver Overhead 2 | 485.7 fps | 202.7 fps |
| API | Metal | OpenGL |
| OS | OS X | Windows |
| Tessellation | n/a | 1656.1 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Nvidia |
| Build | Integrated | Discrete |
| Announced | October, 18, 2021 | January, 29, 2019 |
| Form Factor | Laptop use | Laptop use |
| Use case | Professional | Gaming |
| Segment | Mid-range | High-end |
| Architecture | Apple M GPU | Turing |
| Codename | n/a | TU106 (N18E-G1-B) |
GPU
| GPU Frequency | 450 MHz | 960 MHz |
| Boost GPU Frequency | 1296 MHz | 1175-1200 MHz |
| Shader Units | 2048 | 1920 |
| TMUs | 128 | 120 |
| ROPs | 64 | 48 |
| Execution Units | 256 | 30 |
| Ray Tracing Cores | No | 30 |
| Tensor Cores | n/a | 240 |
| L1 cache | n/a | 64 KB/core |
| L2 cache | n/a | 3000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 83 Gpix/sec | 56-58 Gpix/sec |
| Texture Fill Rate | 166 GTex/s | 141-144 GTex/s |
| FLOPS | 5.3 TFLOPS | 4.5-4.6 TFLOPS |
Process
| Interface | Custom | PCIe 3.0 x16 |
| TGP | 30 W | 80-115 W |
| Process | TSMC | TSMC |
| Process tech. | 5 nm | 12 nm |
| Max temperature | 94 °C | n/a |
| Transistor Size | n/a | 445 mm² |
| Transistor count | 23.2 billion | 10.8 billion |
| Transistor density | n/a | 24.27 MTr/mm² |
Memory
| Interface | System Shared | GDDR6 |
| Memory Frequency | 6400 MHz | 1375 MHz |
| Bus | 256 bit | 192 bit |
| ECC support | No | No |
| Effective Memory Speed | 12800 MB/s | 11000 MB/s |
| Memory Size | n/a | 6 GB |
Max Throughput
API
| DirectX | n/a | 12 |
| Vulkan | n/a | 1.2 |
| OpenGL | n/a | 4.6 |
| CUDA | n/a | 7.5 |
| DisplayPort | n/a | 1.4 |
| Ray Tracing | No | Yes |
| DLSS | No | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider