Apple M1 Pro GPU (16-core) vs Nvidia GeForce RTX 5050
Compared 2 processors: Apple M1 Pro GPU (16-core), vs Nvidia GeForce RTX 5050. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 122 74 65 45 |
The Witcher 3 | n/a n/a n/a n/a | 139 109 81 42 |
Counter-Strike 2 | n/a n/a n/a n/a | 198 150 107 56 |
Far Cry 6 | n/a n/a n/a n/a | 103 95 72 39 |
Hogwarts Legacy | n/a n/a n/a n/a | 74 64 44 25 |
COD Modern Warfare 3 | n/a n/a n/a n/a | 90 84 61 38 |
Ghost of Tsushima | n/a n/a n/a n/a | 72 59 41 24 |
Cyberpunk 2077 | n/a n/a n/a n/a | 80 72 45 18 |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 120 113 79 42 |
| 1080p High | n/a | 111 |
| 1080p Ultra | n/a | 91 |
| 1440p Ultra | n/a | 66 |
| 4K Ultra | n/a | 37 |
| Deviation | n/a | High |
Benchmarks
| Time Spy | n/a | 10201 |
| Solar Bay | 12166 | 45966 |
| Port Royal | n/a | 6128 |
| Fire Strike | n/a | 29129 |
| Background Blur | 74.5 frames/s | n/a |
| Face Detection | 47.3 frames/s | n/a |
| Horizon Detection | 1.73 Gpix/sec | n/a |
| Edge Detection | 3.32 Gpix/sec | n/a |
| Gaussian Blur | 1.75 Gpix/sec | n/a |
| Feature Matching | 0.47 Gpix/sec | n/a |
| Stereo Matching | 131.2 Gpix/sec | n/a |
| Particle Physics | 5143 fps | n/a |
| API | OpenCL | n/a |
| G2D Mark | n/a | 1113 |
| DirectX 11 | n/a | 155 fps |
| DirectX 12 | n/a | 71 fps |
| GPU Compute | n/a | 9063 Ops/s |
| Aztec Ruins (Normal) | 1390.1 fps | n/a |
| Car Chase | 1102.6 fps | n/a |
| Manhattan 3.1.1 (1440p) | 1953.2 fps | n/a |
| T-Rex | 2704.8 fps | n/a |
| ALU 2 | 598.5 fps | n/a |
| Driver Overhead 2 | 485.7 fps | n/a |
| API | Metal | n/a |
| OS | OS X | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Nvidia |
| Build | Integrated | Discrete |
| Announced | October, 18, 2021 | June, 24, 2025 |
| Form Factor | Laptop use | PC use |
| Use case | Professional | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Apple M GPU | Blackwell 2.0 |
| Codename | n/a | GB207-300 |
GPU
| GPU Frequency | 450 MHz | 2317 MHz |
| Boost GPU Frequency | 1296 MHz | 2572 MHz |
| Shader Units | 2048 | 2560 |
| TMUs | 128 | 80 |
| ROPs | 64 | 32 |
| Execution Units | 256 | 20 |
| Ray Tracing Cores | No | 20 |
| Tensor Cores | n/a | 80 |
| L1 cache | n/a | 128 KB/core |
| L2 cache | n/a | 32000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 83 Gpix/sec | 82 Gpix/sec |
| Texture Fill Rate | 166 GTex/s | 206 GTex/s |
| FLOPS | 5.3 TFLOPS | 13.2 TFLOPS |
Process
| Interface | Custom | PCIe 5.0 x8 |
| TGP | 30 W | 130 W |
| Process | TSMC | TSMC |
| Process tech. | 5 nm | 5 nm |
| Max temperature | 94 °C | 87 °C |
| Transistor Size | n/a | 149 mm² |
| Transistor count | 23.2 billion | 16.9 billion |
| Transistor density | n/a | 113.42 MTr/mm² |
Memory
| Interface | System Shared | GDDR6 |
| Memory Frequency | 6400 MHz | 1750 MHz |
| Bus | 256 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 12800 MB/s | 20000 MB/s |
| Memory Size | n/a | 8 GB |
Max Throughput
API
| DirectX | n/a | 12.2 |
| Vulkan | n/a | 1.4 |
| OpenGL | n/a | 4.6 |
| CUDA | n/a | 12.0 |
| DisplayPort | n/a | 2.1b |
| Ray Tracing | No | Yes |
| DLSS | No | DLSS 4 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider