Apple M4 GPU (10-Core) vs Nvidia GeForce GTX 1650 Ti Mobile
Compared 2 processors: Apple M4 GPU (10-Core), vs Nvidia GeForce GTX 1650 Ti Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 56 31 27 14 |
The Witcher 3 | n/a n/a n/a n/a | 43 37 24 11 |
Counter-Strike 2 | n/a n/a n/a n/a | 77 53 37 14 |
Far Cry 6 | n/a n/a n/a n/a | 45 40 26 15 |
Hogwarts Legacy | n/a n/a n/a n/a | 24 18 16 9 |
COD Modern Warfare 3 | n/a n/a n/a n/a | 38 28 21 13 |
Ghost of Tsushima | n/a n/a n/a n/a | 26 15 15 n/a |
Cyberpunk 2077 | n/a n/a n/a n/a | 25 24 14 n/a |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 50 46 26 14 |
| 1080p High | n/a | 43 |
| 1080p Ultra | n/a | 32 |
| 1440p Ultra | n/a | 23 |
| 4K Ultra | n/a | 11 |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 3675 |
| Fire Strike | n/a | 10078 |
| Night Raid | n/a | 42270 |
| Background Blur | 72.2 frames/s | 83.5 frames/s |
| Face Detection | 48.3 frames/s | 45.7 frames/s |
| Horizon Detection | 1.4 Gpix/sec | 1.77 Gpix/sec |
| Edge Detection | 1.94 Gpix/sec | 2.32 Gpix/sec |
| Gaussian Blur | 1.5 Gpix/sec | 2.28 Gpix/sec |
| Feature Matching | 0.53 Gpix/sec | 0.62 Gpix/sec |
| Stereo Matching | 123.3 Gpix/sec | 204.1 Gpix/sec |
| Particle Physics | 4938.4 fps | 5954.3 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 381 |
| DirectX 11 | n/a | 61 fps |
| DirectX 12 | n/a | 33 fps |
| GPU Compute | n/a | 2733 Ops/s |
| Aztec Ruins (Normal) | 344.5 fps | n/a |
| Car Chase | 259.9 fps | n/a |
| Manhattan 3.1.1 (1440p) | 167.5 fps | n/a |
| T-Rex | 914.7 fps | n/a |
| ALU 2 | 432.2 fps | n/a |
| Driver Overhead 2 | 648.6 fps | n/a |
| API | Metal | n/a |
| OS | OS X | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Nvidia |
| Build | Integrated | Discrete |
| Announced | May, 7, 2024 | April, 2, 2020 |
| Form Factor | Laptop use | Laptop use |
| Use case | Professional | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Apple M GPU | Turing |
| Codename | Custom | TU117 (N18P-G62) |
GPU
| GPU Frequency | 500 MHz | 1350 MHz |
| Boost GPU Frequency | 1800 MHz | 1485 MHz |
| Shader Units | 1280 | 1024 |
| TMUs | 80 | 64 |
| ROPs | 40 | 32 |
| Execution Units | 160 | 16 |
| Ray Tracing Cores | n/a | No |
| Tensor Cores | n/a | No |
| L1 cache | n/a | 64 KB/core |
| L2 cache | n/a | 1000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 72 Gpix/sec | 48 Gpix/sec |
| Texture Fill Rate | 144 GTex/s | 95 GTex/s |
| FLOPS | 4.6 TFLOPS | 3 TFLOPS |
Process
| Interface | Custom | PCIe 3.0 x16 |
| TGP | 18 W | 50 W |
| Process | TSMC | TSMC |
| Process tech. | 3 nm | 12 nm |
| Max temperature | 100 °C | n/a |
| Transistor Size | n/a | 200 mm² |
| Transistor count | 28 billion | 4.7 billion |
| Transistor density | n/a | 23.5 MTr/mm² |
Memory
| Interface | System Shared | GDDR6 |
| Memory Frequency | 7500 MHz | 1500 MHz |
| Bus | 128 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 15000 MB/s | 12000 MB/s |
| Memory Size | n/a | 4 GB |
Max Throughput
API
| DirectX | n/a | 12 |
| Vulkan | n/a | 1.2 |
| OpenGL | n/a | 4.6 |
| CUDA | n/a | 7.5 |
| DisplayPort | n/a | 1.4 |
| Ray Tracing | Yes | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider