Apple M4 Max GPU (40-core) vs Apple M4 Pro GPU (16-core)
Compared 2 processors: Apple M4 Max GPU (40-core), vs Apple M4 Pro GPU (16-core). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 0 0 0 0 | n/a n/a n/a n/a |
The Witcher 3 | 157 107 78 61 | n/a n/a n/a n/a |
Counter-Strike 2 | 0 0 0 0 | n/a n/a n/a n/a |
Far Cry 6 | 0 0 0 0 | n/a n/a n/a n/a |
Hogwarts Legacy | 0 0 0 0 | n/a n/a n/a n/a |
COD Modern Warfare 3 | 0 0 0 0 | n/a n/a n/a n/a |
Ghost of Tsushima | 0 0 0 0 | n/a n/a n/a n/a |
Cyberpunk 2077 | 0 0 0 0 | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 0 0 0 0 | n/a n/a n/a n/a |
| 1080p High | - | n/a |
| 1080p Ultra | - | n/a |
| 1440p Ultra | - | n/a |
| 4K Ultra | - | n/a |
| Deviation | Low | n/a |
Benchmarks
| Solar Bay | 31561 | n/a |
| Background Blur | 195 frames/s | 106 frames/s |
| Face Detection | 125.9 frames/s | 73.1 frames/s |
| Horizon Detection | 4.82 Gpix/sec | 2.59 Gpix/sec |
| Edge Detection | 7.47 Gpix/sec | 3.8 Gpix/sec |
| Gaussian Blur | 5.8 Gpix/sec | 2.4 Gpix/sec |
| Feature Matching | 1.06 Gpix/sec | 0.73 Gpix/sec |
| Stereo Matching | 417.4 Gpix/sec | 198.6 Gpix/sec |
| Particle Physics | 17079.9 fps | 8166.3 fps |
| API | OpenCL | OpenCL |
| Aztec Ruins (Normal) | 1316.3 fps | n/a |
| Car Chase | 950.9 fps | n/a |
| Manhattan 3.1.1 (1440p) | 911 fps | n/a |
| T-Rex | 3917.4 fps | n/a |
| ALU 2 | 1756 fps | n/a |
| Driver Overhead 2 | 654.4 fps | n/a |
| API | Metal | n/a |
| OS | OS X | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Apple |
| Build | Integrated | Integrated |
| Announced | October, 30, 2024 | October, 29, 2024 |
| Form Factor | Laptop use | Laptop use |
| Use case | Professional | Professional |
| Segment | Mid-range | Mid-range |
| Architecture | Apple M GPU | Apple M GPU |
| Codename | Custom | Custom |
GPU
| GPU Frequency | 500 MHz | 500 MHz |
| Boost GPU Frequency | 1800 MHz | 1800 MHz |
| Shader Units | 5120 | 2048 |
| TMUs | 320 | 128 |
| ROPs | 160 | 64 |
| Execution Units | 640 | 256 |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 288 Gpix/sec | 115 Gpix/sec |
| Texture Fill Rate | 576 GTex/s | 230 GTex/s |
| FLOPS | 18.4 TFLOPS | 7.4 TFLOPS |
Process
| Interface | Custom | Custom |
| TGP | 62 W | 26 W |
| Process | TSMC | TSMC |
| Process tech. | 3 nm | 3 nm |
| Max temperature | 100 °C | 100 °C |
Memory
| Interface | System Shared | System Shared |
| Memory Frequency | 8533 MHz | 7500 MHz |
| Bus | 512 bit | 192 bit |
| ECC support | No | No |
| Effective Memory Speed | n/a | 15000 MB/s |
Max Throughput
API
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
Results
After analyzing the data, we consider Apple M4 Max GPU (40-core) the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider