Apple M4 Pro GPU (16-core) vs Nvidia GeForce RTX 3080 Ti
Compared 2 processors: Apple M4 Pro GPU (16-core), vs Nvidia GeForce RTX 3080 Ti. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 186 129 117 86 |
The Witcher 3 | n/a n/a n/a n/a | 202 173 123 67 |
Counter-Strike 2 | n/a n/a n/a n/a | 272 215 154 85 |
Far Cry 6 | n/a n/a n/a n/a | 152 144 126 77 |
Hogwarts Legacy | n/a n/a n/a n/a | 132 106 85 47 |
COD Modern Warfare 3 | n/a n/a n/a n/a | 166 158 123 80 |
Ghost of Tsushima | n/a n/a n/a n/a | 116 99 81 51 |
Cyberpunk 2077 | n/a n/a n/a n/a | 146 130 89 42 |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 236 220 169 92 |
| 1080p High | n/a | 179 |
| 1080p Ultra | n/a | 153 |
| 1440p Ultra | n/a | 119 |
| 4K Ultra | n/a | 70 |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 19630 |
| Solar Bay | n/a | 96489 |
| Port Royal | n/a | 13261 |
| Fire Strike | n/a | 47892 |
| Night Raid | n/a | 143788 |
| Background Blur | 106 frames/s | 239.8 frames/s |
| Face Detection | 73.1 frames/s | 156.8 frames/s |
| Horizon Detection | 2.59 Gpix/sec | 10.8 Gpix/sec |
| Edge Detection | 3.8 Gpix/sec | 14.8 Gpix/sec |
| Gaussian Blur | 2.4 Gpix/sec | 11.9 Gpix/sec |
| Feature Matching | 0.73 Gpix/sec | 1.53 Gpix/sec |
| Stereo Matching | 198.6 Gpix/sec | 889.6 Gpix/sec |
| Particle Physics | 8166.3 fps | 26054.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 1088 |
| DirectX 11 | n/a | 223 fps |
| DirectX 12 | n/a | 111 fps |
| GPU Compute | n/a | 15428 Ops/s |
| Aztec Ruins (Normal) | n/a | 1039 fps |
| Car Chase | n/a | 860.8 fps |
| Manhattan 3.1.1 (1440p) | n/a | 743.2 fps |
| T-Rex | n/a | 3834.2 fps |
| ALU 2 | n/a | 6702 fps |
| Driver Overhead 2 | n/a | 296.1 fps |
| API | n/a | OpenGL |
| OS | n/a | Windows |
| Tessellation | n/a | 6622.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Nvidia |
| Build | Integrated | Discrete |
| Announced | October, 29, 2024 | January, 3, 2021 |
| Form Factor | Laptop use | PC use |
| Use case | Professional | Gaming |
| Segment | Mid-range | High-end |
| Architecture | Apple M GPU | Ampere |
| Codename | Custom | GA102 |
| Price | n/a | 1199 |
GPU
| GPU Frequency | 500 MHz | 1365 MHz |
| Boost GPU Frequency | 1800 MHz | 1665 MHz |
| Shader Units | 2048 | 10240 |
| TMUs | 128 | 320 |
| ROPs | 64 | 112 |
| Execution Units | 256 | 80 |
| Ray Tracing Cores | n/a | 80 |
| Tensor Cores | n/a | 320 |
| L1 cache | n/a | 128 KB/core |
| L2 cache | n/a | 6000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 115 Gpix/sec | 186 Gpix/sec |
| Texture Fill Rate | 230 GTex/s | 533 GTex/s |
| FLOPS | 7.4 TFLOPS | 34.1 TFLOPS |
Process
| Interface | Custom | PCIe 4.0 x16 |
| TGP | 26 W | 350 W |
| Process | TSMC | Samsung |
| Process tech. | 3 nm | 8 nm |
| Max temperature | 100 °C | n/a |
| Transistor Size | n/a | 628 mm² |
| Transistor count | n/a | 28 billion |
| Transistor density | n/a | 44.59 MTr/mm² |
Memory
| Interface | System Shared | GDDR6X |
| Memory Frequency | 7500 MHz | 1188 MHz |
| Bus | 192 bit | 384 bit |
| ECC support | No | No |
| Effective Memory Speed | 15000 MB/s | 19000 MB/s |
| Memory Size | n/a | 12 GB |
Max Throughput
API
| DirectX | n/a | 12 |
| Vulkan | n/a | 1.3 |
| OpenGL | n/a | 4.6 |
| CUDA | n/a | 8.6 |
| DisplayPort | n/a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 2 |
Results
After analyzing the data, we consider Nvidia GeForce RTX 3080 Ti the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider