Apple M4 Pro GPU (16-core) vs Nvidia GeForce RTX 5050 Laptop
Compared 2 processors: Apple M4 Pro GPU (16-core), vs Nvidia GeForce RTX 5050 Laptop. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonBenchmarks
| Background Blur | 106 frames/s | n/a |
| Face Detection | 73.1 frames/s | n/a |
| Horizon Detection | 2.59 Gpix/sec | n/a |
| Edge Detection | 3.8 Gpix/sec | n/a |
| Gaussian Blur | 2.4 Gpix/sec | n/a |
| Feature Matching | 0.73 Gpix/sec | n/a |
| Stereo Matching | 198.6 Gpix/sec | n/a |
| Particle Physics | 8166.3 fps | n/a |
| API | OpenCL | n/a |
Blender
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Nvidia |
| Build | Integrated | Discrete |
| Announced | October, 29, 2024 | June, 24, 2025 |
| Form Factor | Laptop use | Laptop use |
| Use case | Professional | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Apple M GPU | Blackwell 2.0 |
| Codename | Custom | GB207 |
GPU
| GPU Frequency | 500 MHz | 2235-2520 MHz |
| Boost GPU Frequency | 1800 MHz | 1500-2662 MHz |
| Shader Units | 2048 | 2560 |
| TMUs | 128 | 80 |
| ROPs | 64 | 32 |
| Execution Units | 256 | 20 |
| Ray Tracing Cores | n/a | 20 |
| Tensor Cores | n/a | 80 |
| L1 cache | n/a | 128 KB/core |
| L2 cache | n/a | 32000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 115 Gpix/sec | 48-85 Gpix/sec |
| Texture Fill Rate | 230 GTex/s | 120-213 GTex/s |
| FLOPS | 7.4 TFLOPS | 7.7-13.6 TFLOPS |
Process
| Interface | Custom | IGP |
| TGP | 26 W | 35-100 W |
| Process | TSMC | TSMC |
| Process tech. | 3 nm | 5 nm |
| Max temperature | 100 °C | n/a |
Memory
| Interface | System Shared | GDDR7 |
| Memory Frequency | 7500 MHz | 1750 MHz |
| Bus | 192 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 15000 MB/s | 24000 MB/s |
| Memory Size | n/a | 8 GB |
Max Throughput
API
| DirectX | n/a | 12.2 |
| Vulkan | n/a | 1.4 |
| OpenGL | n/a | 4.6 |
| CUDA | n/a | 12.0 |
| DisplayPort | n/a | 2.1b |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 4 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0