Apple M4 Pro GPU (16-core) vs Intel Arc B390
Compared 2 processors: Apple M4 Pro GPU (16-core), vs Intel Arc B390. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 70 38 29 20 |
The Witcher 3 | n/a n/a n/a n/a | 68 55 39 19 |
Counter-Strike 2 | n/a n/a n/a n/a | 84 60 42 17 |
Far Cry 6 | n/a n/a n/a n/a | 55 49 37 14 |
Hogwarts Legacy | n/a n/a n/a n/a | 29 21 16 n/a |
COD Modern Warfare 3 | n/a n/a n/a n/a | 35 32 26 15 |
Ghost of Tsushima | n/a n/a n/a n/a | 33 25 21 10 |
Cyberpunk 2077 | n/a n/a n/a n/a | 37 33 18 n/a |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 57 52 35 19 |
| 1080p High | n/a | 52 |
| 1080p Ultra | n/a | 41 |
| 1440p Ultra | n/a | 29 |
| 4K Ultra | n/a | 14 |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 6595 |
| Solar Bay | n/a | 26399 |
| Port Royal | n/a | 3886 |
| Fire Strike | n/a | 16770 |
| Night Raid | n/a | 68498 |
| Background Blur | 106 frames/s | n/a |
| Face Detection | 73.1 frames/s | n/a |
| Horizon Detection | 2.59 Gpix/sec | n/a |
| Edge Detection | 3.8 Gpix/sec | n/a |
| Gaussian Blur | 2.4 Gpix/sec | n/a |
| Feature Matching | 0.73 Gpix/sec | n/a |
| Stereo Matching | 198.6 Gpix/sec | n/a |
| Particle Physics | 8166.3 fps | n/a |
| API | OpenCL | n/a |
| G2D Mark | n/a | 786 |
| DirectX 11 | n/a | 70 fps |
| DirectX 12 | n/a | 50 fps |
| GPU Compute | n/a | 3702 Ops/s |
| Image Classification (SP) | n/a | 5487 |
| Image Segmentation (HP) | n/a | 16864 |
| Horizon Detection | n/a | 8788 |
| Face Detection (HP) | n/a | 25029 |
| Pose Estimation (Q) | n/a | 18852 |
| Text Classification (SP) | n/a | 2115 |
| Machine Translation (HP) | n/a | 4266 |
| Object Detection (SP) | n/a | 7449 |
| Depth Estimation (Q) | n/a | 22207 |
| Style Transfer (SP) | n/a | 95039 |
| Framework | n/a | ONNX |
| Backend | n/a | DirectML |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Intel |
| Build | Integrated | Integrated |
| Announced | October, 29, 2024 | January, 5, 2026 |
| Form Factor | Laptop use | Laptop use |
| Use case | Professional | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Apple M GPU | Celestial |
| Codename | Custom | Panther Lake |
GPU
| GPU Frequency | 500 MHz | 300 MHz |
| Boost GPU Frequency | 1800 MHz | 2500 MHz |
| Shader Units | 2048 | 1536 |
| TMUs | 128 | 48 |
| ROPs | 64 | 24 |
| Execution Units | 256 | 12 |
| L1 cache | n/a | 64 KB/core |
| L2 cache | n/a | 16000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 115 Gpix/sec | 60 Gpix/sec |
| Texture Fill Rate | 230 GTex/s | 120 GTex/s |
| FLOPS | 7.4 TFLOPS | 7.7 TFLOPS |
Process
| Interface | Custom | PCIe 5.0 |
| TGP | 26 W | n/a |
| Process | TSMC | TSMC |
| Process tech. | 3 nm | 3 nm |
| Max temperature | 100 °C | 100 °C |
Memory
| Interface | System Shared | System Shared |
| Memory Frequency | 7500 MHz | n/a |
| Bus | 192 bit | n/a |
| ECC support | No | No |
| Effective Memory Speed | 15000 MB/s | n/a |
Max Throughput
API
| DirectX | n/a | 12.1 |
| Vulkan | n/a | 1.4 |
| OpenGL | n/a | 4.6 |
| DisplayPort | n/a | 2.1 |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider