Apple M4 Pro GPU (16-core) vs AMD Radeon 880M
Compared 2 processors: Apple M4 Pro GPU (16-core), vs AMD Radeon 880M. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 58 31 23 13 |
The Witcher 3 | n/a n/a n/a n/a | 34 26 16 n/a |
Counter-Strike 2 | n/a n/a n/a n/a | 52 34 25 11 |
Far Cry 6 | n/a n/a n/a n/a | 42 37 25 12 |
Hogwarts Legacy | n/a n/a n/a n/a | 21 17 12 n/a |
COD Modern Warfare 3 | n/a n/a n/a n/a | 39 30 25 13 |
Ghost of Tsushima | n/a n/a n/a n/a | 23 18 12 n/a |
Cyberpunk 2077 | n/a n/a n/a n/a | 23 20 11 n/a |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 39 35 21 10 |
| 1080p High | n/a | 37 |
| 1080p Ultra | n/a | 28 |
| 1440p Ultra | n/a | 19 |
| 4K Ultra | n/a | 9 |
| Deviation | n/a | High |
Benchmarks
| Time Spy | n/a | 3204 |
| Solar Bay | n/a | 14302 |
| Port Royal | n/a | 1602 |
| Fire Strike | n/a | 8146 |
| Night Raid | n/a | 37492 |
| Background Blur | 106 frames/s | 72 frames/s |
| Face Detection | 73.1 frames/s | 35.7 frames/s |
| Horizon Detection | 2.59 Gpix/sec | 1.04 Gpix/sec |
| Edge Detection | 3.8 Gpix/sec | 1.33 Gpix/sec |
| Gaussian Blur | 2.4 Gpix/sec | 1.17 Gpix/sec |
| Feature Matching | 0.73 Gpix/sec | 0.44 Gpix/sec |
| Stereo Matching | 198.6 Gpix/sec | 115.5 Gpix/sec |
| Particle Physics | 8166.3 fps | 4880.8 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 984 |
| DirectX 11 | n/a | 74 fps |
| DirectX 12 | n/a | 32 fps |
| GPU Compute | n/a | 3592 Ops/s |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | AMD |
| Build | Integrated | Integrated |
| Announced | October, 29, 2024 | June, 3, 2024 |
| Form Factor | Laptop use | Laptop use |
| Use case | Professional | Universal |
| Segment | Mid-range | Mid-range |
| Architecture | Apple M GPU | RDNA 3+ |
| Codename | Custom | Strix Point |
GPU
| GPU Frequency | 500 MHz | 800 MHz |
| Boost GPU Frequency | 1800 MHz | 2900 MHz |
| Shader Units | 2048 | 768 |
| TMUs | 128 | 48 |
| ROPs | 64 | 32 |
| Execution Units | 256 | 12 |
| Ray Tracing Cores | n/a | 12 |
| L1 cache | n/a | 128 KB/core |
| L2 cache | n/a | 2000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 115 Gpix/sec | 93 Gpix/sec |
| Texture Fill Rate | 230 GTex/s | 139 GTex/s |
| FLOPS | 7.4 TFLOPS | 4.5 TFLOPS |
Process
| Interface | Custom | PCIe 4.0 x16 |
| TGP | 26 W | 15 W |
| Process | TSMC | TSMC |
| Process tech. | 3 nm | 4 nm |
| Max temperature | 100 °C | 100 °C |
| Transistor Size | n/a | 178 mm² |
| Transistor count | n/a | 25.4 billion |
| Transistor density | n/a | 142.7 MTr/mm² |
Memory
| Interface | System Shared | System Shared |
| Memory Frequency | 7500 MHz | n/a |
| Bus | 192 bit | n/a |
| ECC support | No | n/a |
| Effective Memory Speed | 15000 MB/s | n/a |
Max Throughput
API
| DirectX | n/a | 12 |
| Vulkan | n/a | 1.3 |
| OpenGL | n/a | 4.6 |
| DisplayPort | n/a | 2.1 |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider