Nvidia GeForce GTX 1650 Ti Mobile vs Apple M1 GPU (8-core)
Compared 2 processors: Nvidia GeForce GTX 1650 Ti Mobile, vs Apple M1 GPU (8-core). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 56 31 27 14 | n/a n/a n/a n/a |
The Witcher 3 | 43 37 24 11 | n/a n/a n/a n/a |
Counter-Strike 2 | 77 53 37 14 | n/a n/a n/a n/a |
Far Cry 6 | 45 40 26 15 | n/a n/a n/a n/a |
Hogwarts Legacy | 24 18 16 9 | n/a n/a n/a n/a |
COD Modern Warfare 3 | 38 28 21 13 | n/a n/a n/a n/a |
Ghost of Tsushima | 26 15 15 n/a | n/a n/a n/a n/a |
Cyberpunk 2077 | 25 24 14 n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 50 46 26 14 | n/a n/a n/a n/a |
| 1080p High | 43 | n/a |
| 1080p Ultra | 32 | n/a |
| 1440p Ultra | 23 | n/a |
| 4K Ultra | 11 | n/a |
| Deviation | Low | n/a |
Benchmarks
| Time Spy | 3675 | n/a |
| Solar Bay | n/a | 5540 |
| Fire Strike | 10078 | n/a |
| Night Raid | 42270 | n/a |
| Background Blur | 83.5 frames/s | 38.3 frames/s |
| Face Detection | 45.7 frames/s | 23 frames/s |
| Horizon Detection | 1.77 Gpix/sec | 0.76 Gpix/sec |
| Edge Detection | 2.32 Gpix/sec | 1.33 Gpix/sec |
| Gaussian Blur | 2.28 Gpix/sec | 0.87 Gpix/sec |
| Feature Matching | 0.62 Gpix/sec | 0.27 Gpix/sec |
| Stereo Matching | 204.1 Gpix/sec | 69.9 Gpix/sec |
| Particle Physics | 5954.3 fps | 2766.4 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 381 | n/a |
| DirectX 11 | 61 fps | n/a |
| DirectX 12 | 33 fps | n/a |
| GPU Compute | 2733 Ops/s | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Apple |
| Build | Discrete | Integrated |
| Announced | April, 2, 2020 | November, 20, 2020 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Professional |
| Segment | Mid-range | Mid-range |
| Architecture | Turing | Apple M GPU |
| Codename | TU117 (N18P-G62) | n/a |
GPU
| GPU Frequency | 1350 MHz | 450 MHz |
| Boost GPU Frequency | 1485 MHz | 1278 MHz |
| Shader Units | 1024 | 1024 |
| TMUs | 64 | 64 |
| ROPs | 32 | 32 |
| Execution Units | 16 | 128 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | n/a |
| L1 cache | 64 KB/core | n/a |
| L2 cache | 1000 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 48 Gpix/sec | 41 Gpix/sec |
| Texture Fill Rate | 95 GTex/s | 82 GTex/s |
| FLOPS | 3 TFLOPS | 2.6 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | Custom |
| TGP | 50 W | 15 W |
| Process | TSMC | Intel |
| Process tech. | 12 nm | 5 nm |
| Max temperature | n/a | 94 °C |
| Transistor Size | 200 mm² | n/a |
| Transistor count | 4.7 billion | 11.6 billion |
| Transistor density | 23.5 MTr/mm² | n/a |
Memory
| Interface | GDDR6 | System Shared |
| Memory Frequency | 1500 MHz | 4266 MHz |
| Bus | 128 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 12000 MB/s | 8532 MB/s |
| Memory Size | 4 GB | n/a |
Max Throughput
API
| DirectX | 12 | n/a |
| Vulkan | 1.2 | n/a |
| OpenGL | 4.6 | n/a |
| CUDA | 7.5 | n/a |
| DisplayPort | 1.4 | n/a |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider