Nvidia GeForce GTX 1650 Ti Mobile vs Nvidia GeForce GTX 1050 Ti Mobile
Compared 2 processors: Nvidia GeForce GTX 1650 Ti Mobile, vs Nvidia GeForce GTX 1050 Ti Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 56 31 27 14 | 34 18 15 9 |
The Witcher 3 | 43 37 24 11 | 23 21 14 n/a |
Counter-Strike 2 | 77 53 37 14 | 46 27 21 9 |
Far Cry 6 | 45 40 26 15 | 31 29 19 10 |
Hogwarts Legacy | 24 18 16 9 | 20 13 11 n/a |
COD Modern Warfare 3 | 38 28 21 13 | 28 26 15 11 |
Ghost of Tsushima | 26 15 15 n/a | 17 9 10 n/a |
Cyberpunk 2077 | 25 24 14 n/a | 17 12 n/a n/a |
Shadow of the Tomb Raider | 50 46 26 14 | 28 26 18 n/a |
| 1080p High | 43 | 27 |
| 1080p Ultra | 32 | 20 |
| 1440p Ultra | 23 | 14 |
| 4K Ultra | 11 | - |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 3675 | 2345 |
| Fire Strike | 10078 | 7709 |
| Night Raid | 42270 | 31352 |
| Background Blur | 83.5 frames/s | 57 frames/s |
| Face Detection | 45.7 frames/s | 27.8 frames/s |
| Horizon Detection | 1.77 Gpix/sec | 0.84 Gpix/sec |
| Edge Detection | 2.32 Gpix/sec | 1.22 Gpix/sec |
| Gaussian Blur | 2.28 Gpix/sec | 1.32 Gpix/sec |
| Feature Matching | 0.62 Gpix/sec | 0.19 Gpix/sec |
| Stereo Matching | 204.1 Gpix/sec | 73.2 Gpix/sec |
| Particle Physics | 5954.3 fps | 2037 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 381 | 323 |
| DirectX 11 | 61 fps | 45 fps |
| DirectX 12 | 33 fps | 24 fps |
| GPU Compute | 2733 Ops/s | 2190 Ops/s |
| Aztec Ruins (Normal) | n/a | 166.7 fps |
| Car Chase | n/a | 150.1 fps |
| Manhattan 3.1.1 (1440p) | n/a | 134.4 fps |
| T-Rex | n/a | 643.6 fps |
| ALU 2 | n/a | 622.1 fps |
| Driver Overhead 2 | n/a | 202.8 fps |
| API | n/a | OpenGL |
| OS | n/a | Windows |
| Tessellation | n/a | 730.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | April, 2, 2020 | January, 3, 2017 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Turing | Pascal |
| Codename | TU117 (N18P-G62) | GP107 (N17P-G1) |
GPU
| GPU Frequency | 1350 MHz | 1493 MHz |
| Boost GPU Frequency | 1485 MHz | 1620 MHz |
| Shader Units | 1024 | 768 |
| TMUs | 64 | 48 |
| ROPs | 32 | 32 |
| Execution Units | 16 | 6 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L1 cache | 64 KB/core | 48 KB/core |
| L2 cache | 1000 KB/core | 1024 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 48 Gpix/sec | 52 Gpix/sec |
| Texture Fill Rate | 95 GTex/s | 78 GTex/s |
| FLOPS | 3 TFLOPS | 2.5 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| TGP | 50 W | 65 W |
| Process | TSMC | Samsung |
| Process tech. | 12 nm | 14 nm |
| Transistor Size | 200 mm² | 132 mm² |
| Transistor count | 4.7 billion | 3.3 billion |
| Transistor density | 23.5 MTr/mm² | 25 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR5 |
| Memory Frequency | 1500 MHz | 1752 MHz |
| Bus | 128 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 12000 MB/s | 7008 MB/s |
| Memory Size | 4 GB | 4 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.2.131 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 7.5 | 6.1 |
| DisplayPort | 1.4 | 1.4 |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider