Nvidia GeForce GTX 1650 Ti Mobile vs AMD Radeon 880M
Compared 2 processors: Nvidia GeForce GTX 1650 Ti Mobile, vs AMD Radeon 880M. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 56 31 27 14 | 58 31 23 13 |
The Witcher 3 | 43 37 24 11 | 34 26 16 n/a |
Counter-Strike 2 | 77 53 37 14 | 52 34 25 11 |
Far Cry 6 | 45 40 26 15 | 42 37 25 12 |
Hogwarts Legacy | 24 18 16 9 | 21 17 12 n/a |
COD Modern Warfare 3 | 38 28 21 13 | 39 30 25 13 |
Ghost of Tsushima | 26 15 15 n/a | 23 18 12 n/a |
Cyberpunk 2077 | 25 24 14 n/a | 23 20 11 n/a |
Shadow of the Tomb Raider | 50 46 26 14 | 39 35 21 10 |
| 1080p High | 43 | 37 |
| 1080p Ultra | 32 | 28 |
| 1440p Ultra | 23 | 19 |
| 4K Ultra | 11 | 9 |
| Deviation | Low | High |
Benchmarks
| Time Spy | 3675 | 3204 |
| Solar Bay | n/a | 14302 |
| Port Royal | n/a | 1602 |
| Fire Strike | 10078 | 8146 |
| Night Raid | 42270 | 37492 |
| Background Blur | 83.5 frames/s | 72 frames/s |
| Face Detection | 45.7 frames/s | 35.7 frames/s |
| Horizon Detection | 1.77 Gpix/sec | 1.04 Gpix/sec |
| Edge Detection | 2.32 Gpix/sec | 1.33 Gpix/sec |
| Gaussian Blur | 2.28 Gpix/sec | 1.17 Gpix/sec |
| Feature Matching | 0.62 Gpix/sec | 0.44 Gpix/sec |
| Stereo Matching | 204.1 Gpix/sec | 115.5 Gpix/sec |
| Particle Physics | 5954.3 fps | 4880.8 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 381 | 984 |
| DirectX 11 | 61 fps | 74 fps |
| DirectX 12 | 33 fps | 32 fps |
| GPU Compute | 2733 Ops/s | 3592 Ops/s |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | AMD |
| Build | Discrete | Integrated |
| Announced | April, 2, 2020 | June, 3, 2024 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Universal |
| Segment | Mid-range | Mid-range |
| Architecture | Turing | RDNA 3+ |
| Codename | TU117 (N18P-G62) | Strix Point |
GPU
| GPU Frequency | 1350 MHz | 800 MHz |
| Boost GPU Frequency | 1485 MHz | 2900 MHz |
| Shader Units | 1024 | 768 |
| TMUs | 64 | 48 |
| ROPs | 32 | 32 |
| Execution Units | 16 | 12 |
| Ray Tracing Cores | No | 12 |
| Tensor Cores | No | n/a |
| L1 cache | 64 KB/core | 128 KB/core |
| L2 cache | 1000 KB/core | 2000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 48 Gpix/sec | 93 Gpix/sec |
| Texture Fill Rate | 95 GTex/s | 139 GTex/s |
| FLOPS | 3 TFLOPS | 4.5 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| TGP | 50 W | 15 W |
| Process | TSMC | TSMC |
| Process tech. | 12 nm | 4 nm |
| Max temperature | n/a | 100 °C |
| Transistor Size | 200 mm² | 178 mm² |
| Transistor count | 4.7 billion | 25.4 billion |
| Transistor density | 23.5 MTr/mm² | 142.7 MTr/mm² |
Memory
| Interface | GDDR6 | System Shared |
| Memory Frequency | 1500 MHz | n/a |
| Bus | 128 bit | n/a |
| ECC support | No | n/a |
| Effective Memory Speed | 12000 MB/s | n/a |
| Memory Size | 4 GB | n/a |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 7.5 | n/a |
| DisplayPort | 1.4 | 2.1 |
| Ray Tracing | No | Yes |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 1
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider