Nvidia GeForce GTX 1660 SUPER vs Nvidia GeForce RTX 3080 Ti
Compared 2 processors: Nvidia GeForce GTX 1660 SUPER, vs Nvidia GeForce RTX 3080 Ti. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 88 53 43 26 | 186 129 117 86 |
The Witcher 3 | 80 63 43 22 | 202 173 123 67 |
Counter-Strike 2 | 131 93 68 28 | 272 215 154 85 |
Far Cry 6 | 71 62 46 23 | 152 144 126 77 |
Hogwarts Legacy | 44 36 28 13 | 132 106 85 47 |
COD Modern Warfare 3 | 56 44 32 20 | 166 158 123 80 |
Ghost of Tsushima | 43 34 22 13 | 116 99 81 51 |
Cyberpunk 2077 | 44 39 22 10 | 146 130 89 42 |
Shadow of the Tomb Raider | 77 71 47 23 | 236 220 169 92 |
| 1080p High | 70 | 179 |
| 1080p Ultra | 55 | 153 |
| 1440p Ultra | 39 | 119 |
| 4K Ultra | 20 | 70 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 6047 | 19630 |
| Solar Bay | 19265 | 96489 |
| Port Royal | 1549 | 13261 |
| Fire Strike | 16183 | 47892 |
| Night Raid | 74430 | 143788 |
| Background Blur | 122.5 frames/s | 239.8 frames/s |
| Face Detection | 68.6 frames/s | 156.8 frames/s |
| Horizon Detection | 2.56 Gpix/sec | 10.8 Gpix/sec |
| Edge Detection | 3.33 Gpix/sec | 14.8 Gpix/sec |
| Gaussian Blur | 3.21 Gpix/sec | 11.9 Gpix/sec |
| Feature Matching | 0.86 Gpix/sec | 1.53 Gpix/sec |
| Stereo Matching | 273.3 Gpix/sec | 889.6 Gpix/sec |
| Particle Physics | 8476.3 fps | 26054.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 804 | 1088 |
| DirectX 11 | 103 fps | 223 fps |
| DirectX 12 | 49 fps | 111 fps |
| GPU Compute | 5099 Ops/s | 15428 Ops/s |
| Aztec Ruins (Normal) | 396.1 fps | 1039 fps |
| Car Chase | 339.7 fps | 860.8 fps |
| Manhattan 3.1.1 (1440p) | 304.7 fps | 743.2 fps |
| T-Rex | 1502.8 fps | 3834.2 fps |
| ALU 2 | 1607.1 fps | 6702 fps |
| Driver Overhead 2 | 272.1 fps | 296.1 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 1760.2 | 6622.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | October, 29, 2019 | January, 3, 2021 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Entry-level | High-end |
| Architecture | Turing | Ampere |
| Codename | TU116 | GA102 |
| Price | 229 | 1199 |
GPU
| GPU Frequency | 1530 MHz | 1365 MHz |
| Boost GPU Frequency | 1785 MHz | 1665 MHz |
| Shader Units | 1408 | 10240 |
| TMUs | 88 | 320 |
| ROPs | 48 | 112 |
| Execution Units | 22 | 80 |
| Ray Tracing Cores | No | 80 |
| Tensor Cores | No | 320 |
| L1 cache | 64 KB/core | 128 KB/core |
| L2 cache | 1536 KB/core | 6000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 86 Gpix/sec | 186 Gpix/sec |
| Texture Fill Rate | 157 GTex/s | 533 GTex/s |
| FLOPS | 5 TFLOPS | 34.1 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| TGP | 125 W | 350 W |
| Process | TSMC | Samsung |
| Process tech. | 12 nm | 8 nm |
| Transistor Size | 284 mm² | 628 mm² |
| Transistor count | 6 billion | 28 billion |
| Transistor density | 21.13 MTr/mm² | 44.59 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6X |
| Memory Frequency | 1750 MHz | 1188 MHz |
| Bus | 192 bit | 384 bit |
| ECC support | No | No |
| Effective Memory Speed | 14000 MB/s | 19000 MB/s |
| Memory Size | 6 GB | 12 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 7.5 | 8.6 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | No | Yes |
| DLSS | No | DLSS 2 |
Results
After analyzing the data, we consider Nvidia GeForce RTX 3080 Ti the clear winner in this comparison.
Survey
Total Votes: 3
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider