Nvidia GeForce GTX 1660 vs Apple M4 GPU (10-Core)
Compared 2 processors: Nvidia GeForce GTX 1660, vs Apple M4 GPU (10-Core). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 81 46 37 22 | n/a n/a n/a n/a |
The Witcher 3 | 72 59 42 21 | n/a n/a n/a n/a |
Counter-Strike 2 | 122 86 59 24 | n/a n/a n/a n/a |
Far Cry 6 | 65 57 42 21 | n/a n/a n/a n/a |
Hogwarts Legacy | 41 34 24 12 | n/a n/a n/a n/a |
COD Modern Warfare 3 | 50 42 30 19 | n/a n/a n/a n/a |
Ghost of Tsushima | 36 29 22 10 | n/a n/a n/a n/a |
Cyberpunk 2077 | 41 36 22 n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 68 62 43 21 | n/a n/a n/a n/a |
| 1080p High | 64 | n/a |
| 1080p Ultra | 50 | n/a |
| 1440p Ultra | 36 | n/a |
| 4K Ultra | 18 | n/a |
| Deviation | Low | n/a |
Benchmarks
| Time Spy | 5443 | n/a |
| Solar Bay | 18090 | n/a |
| Port Royal | 1457 | n/a |
| Fire Strike | 14194 | n/a |
| Night Raid | 66156 | n/a |
| Background Blur | 107.7 frames/s | 72.2 frames/s |
| Face Detection | 58.6 frames/s | 48.3 frames/s |
| Horizon Detection | 2.07 Gpix/sec | 1.4 Gpix/sec |
| Edge Detection | 2.61 Gpix/sec | 1.94 Gpix/sec |
| Gaussian Blur | 3 Gpix/sec | 1.5 Gpix/sec |
| Feature Matching | 0.77 Gpix/sec | 0.53 Gpix/sec |
| Stereo Matching | 301.7 Gpix/sec | 123.3 Gpix/sec |
| Particle Physics | 8078.5 fps | 4938.4 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 776 | n/a |
| DirectX 11 | 79 fps | n/a |
| DirectX 12 | 48 fps | n/a |
| GPU Compute | 5157 Ops/s | n/a |
| Aztec Ruins (Normal) | 355.8 fps | 344.5 fps |
| Car Chase | 317.5 fps | 259.9 fps |
| Manhattan 3.1.1 (1440p) | 282.1 fps | 167.5 fps |
| T-Rex | 1281.3 fps | 914.7 fps |
| ALU 2 | 1549.9 fps | 432.2 fps |
| Driver Overhead 2 | 258.3 fps | 648.6 fps |
| API | OpenGL | Metal |
| OS | Windows | OS X |
| Tessellation | 1714.8 | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Apple |
| Build | Discrete | Integrated |
| Announced | March, 14, 2019 | May, 7, 2024 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Professional |
| Segment | Entry-level | Mid-range |
| Architecture | Turing | Apple M GPU |
| Codename | TU116 | Custom |
| Price | 219 | n/a |
GPU
| GPU Frequency | 1530 MHz | 500 MHz |
| Boost GPU Frequency | 1785 MHz | 1800 MHz |
| Shader Units | 1408 | 1280 |
| TMUs | 88 | 80 |
| ROPs | 48 | 40 |
| Execution Units | 22 | 160 |
| Ray Tracing Cores | No | n/a |
| Tensor Cores | No | n/a |
| L1 cache | 64 KB/core | n/a |
| L2 cache | 1536 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 86 Gpix/sec | 72 Gpix/sec |
| Texture Fill Rate | 157 GTex/s | 144 GTex/s |
| FLOPS | 5 TFLOPS | 4.6 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | Custom |
| TGP | 120 W | 18 W |
| Process | TSMC | TSMC |
| Process tech. | 12 nm | 3 nm |
| Max temperature | n/a | 100 °C |
| Transistor Size | 284 mm² | n/a |
| Transistor count | 6 billion | 28 billion |
| Transistor density | 21.13 MTr/mm² | n/a |
Memory
| Interface | GDDR5 | System Shared |
| Memory Frequency | 2001 MHz | 7500 MHz |
| Bus | 192 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 8000 MB/s | 15000 MB/s |
| Memory Size | 6 GB | n/a |
Max Throughput
API
| DirectX | 12 | n/a |
| Vulkan | 1.3 | n/a |
| OpenGL | 4.6 | n/a |
| CUDA | 7.5 | n/a |
| DisplayPort | 1.4a | n/a |
| Ray Tracing | No | Yes |
| DLSS | No | No |
Results
After analyzing the data, we consider Apple M4 GPU (10-Core) the clear winner in this comparison.
Survey
Total Votes: 1
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider