Nvidia GeForce GTX 970 vs Apple M5 Pro GPU (20-core)
Compared 2 processors: Nvidia GeForce GTX 970, vs Apple M5 Pro GPU (20-core). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonBenchmarks
| Solar Bay | n/a | 46898 |
| Background Blur | 77.1 frames/s | 177.6 frames/s |
| Face Detection | 38.1 frames/s | 114.5 frames/s |
| Horizon Detection | 1.28 Gpix/sec | 3.19 Gpix/sec |
| Edge Detection | 2.08 Gpix/sec | 4.45 Gpix/sec |
| Gaussian Blur | 1.85 Gpix/sec | 4.59 Gpix/sec |
| Feature Matching | 0.17 Gpix/sec | 0.96 Gpix/sec |
| Stereo Matching | 92.9 Gpix/sec | 250.4 Gpix/sec |
| Particle Physics | 2443 fps | 12529.9 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 766 | n/a |
| DirectX 11 | 71 fps | n/a |
| DirectX 12 | 41 fps | n/a |
| GPU Compute | 4083 Ops/s | n/a |
| Aztec Ruins (Normal) | 275.6 fps | n/a |
| Car Chase | 273.9 fps | n/a |
| Manhattan 3.1.1 (1440p) | 237.9 fps | n/a |
| T-Rex | 1112.2 fps | n/a |
| ALU 2 | 5981 fps | n/a |
| Driver Overhead 2 | 250.7 fps | n/a |
| API | OpenGL | n/a |
| OS | Windows | n/a |
| Tessellation | 1804.1 | n/a |
| Image Classification (SP) | n/a | 8870 |
| Image Segmentation (HP) | n/a | 28795 |
| Horizon Detection | n/a | 34820 |
| Face Detection (HP) | n/a | 55699 |
| Pose Estimation (Q) | n/a | 212347 |
| Text Classification (SP) | n/a | 3018 |
| Machine Translation (HP) | n/a | 9102 |
| Object Detection (SP) | n/a | 8163 |
| Depth Estimation (Q) | n/a | 70908 |
| Style Transfer (SP) | n/a | 152297 |
| Framework | n/a | Core ML |
| Backend | n/a | GPU |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Apple |
| Build | Discrete | Integrated |
| Announced | September, 19, 2014 | March, 3, 2026 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Professional |
| Segment | Mid-range | Mid-range |
| Architecture | Maxwell 2.0 | Apple M GPU |
| Codename | GM204 | Custom |
| Price | 329 | n/a |
GPU
| GPU Frequency | 1050 MHz | n/a |
| Boost GPU Frequency | 1178 MHz | 1620 MHz |
| Shader Units | 1664 | 2560 |
| TMUs | 104 | 160 |
| ROPs | 56 | 80 |
| Execution Units | 13 | 320 |
| Ray Tracing Cores | No | n/a |
| Tensor Cores | No | n/a |
| L1 cache | 48 KB/core | n/a |
| L2 cache | 2000 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 66 Gpix/sec | 130 Gpix/sec |
| Texture Fill Rate | 123 GTex/s | 259 GTex/s |
| FLOPS | 3.9 TFLOPS | 8.3 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | Custom |
| TGP | 148 W | 28 W |
| Process | TSMC | TSMC |
| Process tech. | 28 nm | 3 nm |
| Max temperature | n/a | 100 °C |
| Transistor Size | 398 mm² | n/a |
| Transistor count | 5 billion | 28 billion |
| Transistor density | 12.56 MTr/mm² | n/a |
Memory
| Interface | GDDR5 | System Shared |
| Memory Frequency | 1753 MHz | 9600 MHz |
| Bus | 256 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 7000 MB/s | n/a |
| Memory Size | 4 GB | n/a |
Max Throughput
API
| DirectX | 12 | n/a |
| Vulkan | 1.3 | n/a |
| OpenGL | 4.6 | n/a |
| CUDA | 5.2 | n/a |
| DisplayPort | 1.2 | n/a |
| Ray Tracing | No | Yes |
| DLSS | No | No |
Results
After analyzing the data, we consider Apple M5 Pro GPU (20-core) the clear winner in this comparison.
Survey
Total Votes: 0