Nvidia GeForce MX230 vs Nvidia GeForce GTX 1050 Ti Mobile
Compared 2 processors: Nvidia GeForce MX230, vs Nvidia GeForce GTX 1050 Ti Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 34 18 15 9 |
The Witcher 3 | n/a n/a n/a n/a | 23 21 14 n/a |
Counter-Strike 2 | n/a n/a n/a n/a | 46 27 21 9 |
Far Cry 6 | n/a n/a n/a n/a | 31 29 19 10 |
Hogwarts Legacy | n/a n/a n/a n/a | 20 13 11 n/a |
COD Modern Warfare 3 | n/a n/a n/a n/a | 28 26 15 11 |
Ghost of Tsushima | n/a n/a n/a n/a | 17 9 10 n/a |
Cyberpunk 2077 | n/a n/a n/a n/a | 17 12 n/a n/a |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 28 26 18 n/a |
| 1080p High | n/a | 27 |
| 1080p Ultra | n/a | 20 |
| 1440p Ultra | n/a | 14 |
| 4K Ultra | n/a | - |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 2345 |
| Fire Strike | n/a | 7709 |
| Night Raid | n/a | 31352 |
| Background Blur | 19.4 frames/s | 57 frames/s |
| Face Detection | 9.09 frames/s | 27.8 frames/s |
| Horizon Detection | 0.29 Gpix/sec | 0.84 Gpix/sec |
| Edge Detection | 0.43 Gpix/sec | 1.22 Gpix/sec |
| Gaussian Blur | 0.44 Gpix/sec | 1.32 Gpix/sec |
| Feature Matching | 0.08 Gpix/sec | 0.19 Gpix/sec |
| Stereo Matching | 25 Gpix/sec | 73.2 Gpix/sec |
| Particle Physics | 759.2 fps | 2037 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 214 | 323 |
| DirectX 11 | 15 fps | 45 fps |
| DirectX 12 | 9 fps | 24 fps |
| GPU Compute | 765 Ops/s | 2190 Ops/s |
| Aztec Ruins (Normal) | 60.5 fps | 166.7 fps |
| Car Chase | 58.3 fps | 150.1 fps |
| Manhattan 3.1.1 (1440p) | 49.7 fps | 134.4 fps |
| T-Rex | 214.2 fps | 643.6 fps |
| ALU 2 | 223.8 fps | 622.1 fps |
| Driver Overhead 2 | 192.8 fps | 202.8 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 275.8 | 730.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | February, 21, 2019 | January, 3, 2017 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | Entry-level | Mid-range |
| Architecture | Pascal | Pascal |
| Codename | GP108 | GP107 (N17P-G1) |
GPU
| GPU Frequency | 1519 MHz | 1493 MHz |
| Boost GPU Frequency | 1531 MHz | 1620 MHz |
| Shader Units | 256 | 768 |
| TMUs | 16 | 48 |
| ROPs | 16 | 32 |
| Execution Units | 2 | 6 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L1 cache | 48 KB/core | 48 KB/core |
| L2 cache | 512 KB/core | 1024 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 24 Gpix/sec | 52 Gpix/sec |
| Texture Fill Rate | 24 GTex/s | 78 GTex/s |
| FLOPS | 0.8 TFLOPS | 2.5 TFLOPS |
Process
| Interface | PCIe 3.0 x4 | PCIe 3.0 x16 |
| TGP | 10 W | 65 W |
| Process | Samsung | Samsung |
| Process tech. | 14 nm | 14 nm |
| Transistor Size | 74 mm² | 132 mm² |
| Transistor count | 1.8 billion | 3.3 billion |
| Transistor density | 24.32 MTr/mm² | 25 MTr/mm² |
Memory
| Interface | GDDR5 | GDDR5 |
| Memory Frequency | 1502 MHz | 1752 MHz |
| Bus | 64 bit | 128 bit |
| ECC support | n/a | No |
| Effective Memory Speed | 6000 MB/s | 7008 MB/s |
| Memory Size | 2 GB | 4 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.2.131 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 6.1 | 6.1 |
| DisplayPort | 1.4 | 1.4 |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 1
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider