Nvidia GeForce MX230 vs Intel UHD Graphics 620
Compared 2 processors: Nvidia GeForce MX230, vs Intel UHD Graphics 620. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonBenchmarks
| Time Spy | n/a | 361 |
| Fire Strike | n/a | 1155 |
| Night Raid | n/a | 5104 |
| Background Blur | 19.4 frames/s | 10.4 frames/s |
| Face Detection | 9.09 frames/s | 6.19 frames/s |
| Horizon Detection | 0.29 Gpix/sec | 0.19 Gpix/sec |
| Edge Detection | 0.43 Gpix/sec | 0.27 Gpix/sec |
| Gaussian Blur | 0.44 Gpix/sec | 0.18 Gpix/sec |
| Feature Matching | 0.08 Gpix/sec | 0.07 Gpix/sec |
| Stereo Matching | 25 Gpix/sec | 20.8 Gpix/sec |
| Particle Physics | 759.2 fps | 769 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 214 | 241 |
| DirectX 11 | 15 fps | 8 fps |
| DirectX 12 | 9 fps | 5 fps |
| GPU Compute | 765 Ops/s | 442 Ops/s |
| Aztec Ruins (Normal) | 60.5 fps | 35.2 fps |
| Car Chase | 58.3 fps | n/a |
| Manhattan 3.1.1 (1440p) | 49.7 fps | n/a |
| T-Rex | 214.2 fps | n/a |
| ALU 2 | 223.8 fps | n/a |
| Driver Overhead 2 | 192.8 fps | n/a |
| API | OpenGL | Vulkan |
| OS | Windows | Windows |
| Tessellation | 275.8 | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Intel |
| Build | Discrete | Integrated |
| Announced | February, 21, 2019 | August, 28, 2018 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Universal |
| Segment | Entry-level | Entry-level |
| Architecture | Pascal | Generation 9.5 |
| Codename | GP108 | Whiskey Lake GT2 |
GPU
| GPU Frequency | 1519 MHz | 300 MHz |
| Boost GPU Frequency | 1531 MHz | 1000-1150 MHz |
| Shader Units | 256 | 192 |
| TMUs | 16 | 24 |
| ROPs | 16 | 3 |
| Execution Units | 2 | 24 |
| Ray Tracing Cores | No | n/a |
| Tensor Cores | No | n/a |
| L1 cache | 48 KB/core | n/a |
| L2 cache | 512 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 24 Gpix/sec | 3 Gpix/sec |
| Texture Fill Rate | 24 GTex/s | 24-28 GTex/s |
| FLOPS | 0.8 TFLOPS | 0.4 TFLOPS |
Process
| Interface | PCIe 3.0 x4 | Ring Bus |
| TGP | 10 W | 15 W |
| Process | Samsung | Intel |
| Process tech. | 14 nm | 14 nm |
| Transistor Size | 74 mm² | 49 mm² |
| Transistor count | 1.8 billion | 0.19 billion |
| Transistor density | 24.32 MTr/mm² | 3.88 MTr/mm² |
Memory
| Interface | GDDR5 | System Shared |
| Memory Frequency | 1502 MHz | n/a |
| Bus | 64 bit | n/a |
| ECC support | n/a | No |
| Effective Memory Speed | 6000 MB/s | n/a |
| Memory Size | 2 GB | n/a |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.1.103 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 6.1 | n/a |
| DisplayPort | 1.4 | 1.2 |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 1