Nvidia GeForce RTX 3080 Ti vs Nvidia GeForce GTX 1070 Ti
Compared 2 processors: Nvidia GeForce RTX 3080 Ti, vs Nvidia GeForce GTX 1070 Ti. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 186 129 117 86 | 94 56 49 29 |
The Witcher 3 | 202 173 123 67 | 96 79 54 31 |
Counter-Strike 2 | 272 215 154 85 | 149 108 79 37 |
Far Cry 6 | 152 144 126 77 | 78 68 53 27 |
Hogwarts Legacy | 132 106 85 47 | 50 43 32 16 |
COD Modern Warfare 3 | 166 158 123 80 | 64 55 37 23 |
Ghost of Tsushima | 116 99 81 51 | 47 38 30 13 |
Cyberpunk 2077 | 146 130 89 42 | 53 47 26 13 |
Shadow of the Tomb Raider | 236 220 169 92 | 87 76 55 27 |
| 1080p High | 179 | 80 |
| 1080p Ultra | 153 | 63 |
| 1440p Ultra | 119 | 46 |
| 4K Ultra | 70 | 24 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 19630 | 6843 |
| Solar Bay | 96489 | 18047 |
| Port Royal | 13261 | 1546 |
| Fire Strike | 47892 | 20114 |
| Night Raid | 143788 | 78421 |
| Background Blur | 239.8 frames/s | 149.2 frames/s |
| Face Detection | 156.8 frames/s | 67.6 frames/s |
| Horizon Detection | 10.8 Gpix/sec | 2.36 Gpix/sec |
| Edge Detection | 14.8 Gpix/sec | 3.57 Gpix/sec |
| Gaussian Blur | 11.9 Gpix/sec | 4.32 Gpix/sec |
| Feature Matching | 1.53 Gpix/sec | 0.27 Gpix/sec |
| Stereo Matching | 889.6 Gpix/sec | 209.6 Gpix/sec |
| Particle Physics | 26054.6 fps | 6584.9 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 1088 | 875 |
| DirectX 11 | 223 fps | 107 fps |
| DirectX 12 | 111 fps | 51 fps |
| GPU Compute | 15428 Ops/s | 7163 Ops/s |
| Aztec Ruins (Normal) | 1039 fps | 432.6 fps |
| Car Chase | 860.8 fps | 422.9 fps |
| Manhattan 3.1.1 (1440p) | 743.2 fps | 387.6 fps |
| T-Rex | 3834.2 fps | 2066.8 fps |
| ALU 2 | 6702 fps | 2265.2 fps |
| Driver Overhead 2 | 296.1 fps | 271.4 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 6622.8 | 2590.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | January, 3, 2021 | November, 2, 2017 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | High-end | Mid-range |
| Architecture | Ampere | Pascal |
| Codename | GA102 | GP104 |
| Price | 1199 | n/a |
GPU
| GPU Frequency | 1365 MHz | 1607 MHz |
| Boost GPU Frequency | 1665 MHz | 1683 MHz |
| Shader Units | 10240 | 2432 |
| TMUs | 320 | 152 |
| ROPs | 112 | 64 |
| Execution Units | 80 | 19 |
| Ray Tracing Cores | 80 | No |
| Tensor Cores | 320 | No |
| L1 cache | 128 KB/core | 48 KB/core |
| L2 cache | 6000 KB/core | 2000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 186 Gpix/sec | 108 Gpix/sec |
| Texture Fill Rate | 533 GTex/s | 256 GTex/s |
| FLOPS | 34.1 TFLOPS | 8.2 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
| TGP | 350 W | 180 W |
| Process | Samsung | TSMC |
| Process tech. | 8 nm | 16 nm |
| Transistor Size | 628 mm² | 314 mm² |
| Transistor count | 28 billion | 7 billion |
| Transistor density | 44.59 MTr/mm² | 22.29 MTr/mm² |
Memory
| Interface | GDDR6X | GDDR5 |
| Memory Frequency | 1188 MHz | 2002 MHz |
| Bus | 384 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 19000 MB/s | 8000 MB/s |
| Memory Size | 12 GB | 8 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 8.6 | 6.1 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | Yes | No |
| DLSS | DLSS 2 | No |
Results
After analyzing the data, we consider Nvidia GeForce RTX 3080 Ti the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider