Nvidia GeForce RTX 5050 vs Nvidia GeForce GTX 1050 Ti
Compared 2 processors: Nvidia GeForce RTX 5050, vs Nvidia GeForce GTX 1050 Ti. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 122 74 65 45 | 33 15 15 n/a |
The Witcher 3 | 139 109 81 42 | 22 20 14 n/a |
Counter-Strike 2 | 198 150 107 56 | 46 29 23 n/a |
Far Cry 6 | 103 95 72 39 | 30 28 20 9 |
Hogwarts Legacy | 74 64 44 25 | 18 13 11 n/a |
COD Modern Warfare 3 | 90 84 61 38 | 30 26 16 11 |
Ghost of Tsushima | 72 59 41 24 | 13 9 9 n/a |
Cyberpunk 2077 | 80 72 45 18 | 13 12 n/a n/a |
Shadow of the Tomb Raider | 120 113 79 42 | 30 27 15 n/a |
| 1080p High | 111 | 26 |
| 1080p Ultra | 91 | 20 |
| 1440p Ultra | 66 | 14 |
| 4K Ultra | 37 | - |
| Deviation | High | Low |
Benchmarks
| Time Spy | 10201 | 2352 |
| Solar Bay | 45966 | n/a |
| Port Royal | 6128 | n/a |
| Fire Strike | 29129 | 7703 |
| Night Raid | n/a | 33459 |
| Background Blur | n/a | 56.6 frames/s |
| Face Detection | n/a | 27.4 frames/s |
| Horizon Detection | n/a | 0.82 Gpix/sec |
| Edge Detection | n/a | 1.2 Gpix/sec |
| Gaussian Blur | n/a | 1.27 Gpix/sec |
| Feature Matching | n/a | 0.18 Gpix/sec |
| Stereo Matching | n/a | 66.3 Gpix/sec |
| Particle Physics | n/a | 1916.5 fps |
| API | n/a | OpenCL |
| G2D Mark | 1113 | 649 |
| DirectX 11 | 155 fps | 45 fps |
| DirectX 12 | 71 fps | 25 fps |
| GPU Compute | 9063 Ops/s | 2657 Ops/s |
| Aztec Ruins (Normal) | n/a | 196 fps |
| Car Chase | n/a | 195.2 fps |
| Manhattan 3.1.1 (1440p) | n/a | 166.6 fps |
| T-Rex | n/a | 839.6 fps |
| ALU 2 | n/a | 744.9 fps |
| Driver Overhead 2 | n/a | 270.3 fps |
| API | n/a | OpenGL |
| OS | n/a | Windows |
| Tessellation | n/a | 848.1 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | June, 24, 2025 | October, 25, 2016 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Entry-level |
| Architecture | Blackwell 2.0 | Pascal |
| Codename | GB207-300 | GP107 |
| Price | n/a | 139 |
GPU
| GPU Frequency | 2317 MHz | 1291 MHz |
| Boost GPU Frequency | 2572 MHz | 1392 MHz |
| Shader Units | 2560 | 768 |
| TMUs | 80 | 48 |
| ROPs | 32 | 32 |
| Execution Units | 20 | 6 |
| Ray Tracing Cores | 20 | No |
| Tensor Cores | 80 | No |
| L1 cache | 128 KB/core | 48 KB/core |
| L2 cache | 32000 KB/core | 1024 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 82 Gpix/sec | 45 Gpix/sec |
| Texture Fill Rate | 206 GTex/s | 67 GTex/s |
| FLOPS | 13.2 TFLOPS | 2.1 TFLOPS |
Process
| Interface | PCIe 5.0 x8 | PCIe 3.0 x16 |
| TGP | 130 W | 75 W |
| Process | TSMC | Samsung |
| Process tech. | 5 nm | 14 nm |
| Max temperature | 87 °C | 97 °C |
| Transistor Size | 149 mm² | 132 mm² |
| Transistor count | 16.9 billion | 3 billion |
| Transistor density | 113.42 MTr/mm² | 22.73 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR5 |
| Memory Frequency | 1750 MHz | 1752 MHz |
| Bus | 128 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 20000 MB/s | 7000 MB/s |
| Memory Size | 8 GB | 4 GB |
Max Throughput
API
| DirectX | 12.2 | 12 |
| Vulkan | 1.4 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 12.0 | 6.1 |
| DisplayPort | 2.1b | 1.4a |
| Ray Tracing | Yes | No |
| DLSS | DLSS 4 | No |
Results
After analyzing the data, we consider Nvidia GeForce RTX 5050 the clear winner in this comparison.
Survey
Total Votes: 1
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider