Nvidia GeForce RTX 5060 Ti (8GB) vs Apple M4 Max GPU (40-core)
Compared 2 processors: Nvidia GeForce RTX 5060 Ti (8GB), vs Apple M4 Max GPU (40-core). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 161 104 94 72 | 0 0 0 0 |
The Witcher 3 | 177 152 109 59 | 157 107 78 61 |
Counter-Strike 2 | 266 199 143 82 | 0 0 0 0 |
Far Cry 6 | 137 127 108 67 | 0 0 0 0 |
Hogwarts Legacy | 109 91 69 39 | 0 0 0 0 |
COD Modern Warfare 3 | 139 130 96 63 | 0 0 0 0 |
Ghost of Tsushima | 96 82 63 37 | 0 0 0 0 |
Cyberpunk 2077 | 121 106 68 30 | 0 0 0 0 |
Shadow of the Tomb Raider | 186 176 130 70 | 0 0 0 0 |
| 1080p High | 155 | - |
| 1080p Ultra | 130 | - |
| 1440p Ultra | 98 | - |
| 4K Ultra | 58 | - |
| Deviation | High | Low |
Benchmarks
| Time Spy | 15883 | n/a |
| Solar Bay | 75679 | 31561 |
| Port Royal | 10187 | n/a |
| Fire Strike | 42670 | n/a |
| Night Raid | 147785 | n/a |
| Background Blur | n/a | 195 frames/s |
| Face Detection | n/a | 125.9 frames/s |
| Horizon Detection | n/a | 4.82 Gpix/sec |
| Edge Detection | n/a | 7.47 Gpix/sec |
| Gaussian Blur | n/a | 5.8 Gpix/sec |
| Feature Matching | n/a | 1.06 Gpix/sec |
| Stereo Matching | n/a | 417.4 Gpix/sec |
| Particle Physics | n/a | 17079.9 fps |
| API | n/a | OpenCL |
| G2D Mark | 1200 | n/a |
| DirectX 11 | 217 fps | n/a |
| DirectX 12 | 86 fps | n/a |
| GPU Compute | 12135 Ops/s | n/a |
| Aztec Ruins (Normal) | n/a | 1316.3 fps |
| Car Chase | n/a | 950.9 fps |
| Manhattan 3.1.1 (1440p) | n/a | 911 fps |
| T-Rex | n/a | 3917.4 fps |
| ALU 2 | n/a | 1756 fps |
| Driver Overhead 2 | n/a | 654.4 fps |
| API | n/a | Metal |
| OS | n/a | OS X |
Blender
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Apple |
| Build | Discrete | Integrated |
| Announced | April, 15, 2025 | October, 30, 2024 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Professional |
| Segment | Mid-range | Mid-range |
| Architecture | Blackwell 2.0 | Apple M GPU |
| Codename | GB206-300 | Custom |
GPU
| GPU Frequency | 2407 MHz | 500 MHz |
| Boost GPU Frequency | 2572 MHz | 1800 MHz |
| Shader Units | 4608 | 5120 |
| TMUs | 144 | 320 |
| ROPs | 48 | 160 |
| Execution Units | 36 | 640 |
| Ray Tracing Cores | 36 | n/a |
| Tensor Cores | 144 | n/a |
| L1 cache | 128 KB/core | n/a |
| L2 cache | 32000 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 123 Gpix/sec | 288 Gpix/sec |
| Texture Fill Rate | 370 GTex/s | 576 GTex/s |
| FLOPS | 23.7 TFLOPS | 18.4 TFLOPS |
Process
| Interface | PCIe 5.0 x8 | Custom |
| TGP | 180 W | 62 W |
| Process | TSMC | TSMC |
| Process tech. | 5 nm | 3 nm |
| Max temperature | n/a | 100 °C |
| Transistor Size | 263 mm² | n/a |
| Transistor count | 31.1 billion | n/a |
| Transistor density | 118.25 MTr/mm² | n/a |
Memory
| Interface | GDDR7 | System Shared |
| Memory Frequency | 1750 MHz | 8533 MHz |
| Bus | 128 bit | 512 bit |
| ECC support | No | No |
| Effective Memory Speed | 28000 MB/s | n/a |
| Memory Size | 8 GB | n/a |
Max Throughput
API
| DirectX | 12.2 | n/a |
| Vulkan | 1.4 | n/a |
| OpenGL | 4.6 | n/a |
| CUDA | 12.0 | n/a |
| DisplayPort | 2.1b | n/a |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 7
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider