Nvidia GeForce RTX 5060 Ti (8GB) vs Nvidia GeForce GTX 1650 Ti Mobile
Compared 2 processors: Nvidia GeForce RTX 5060 Ti (8GB), vs Nvidia GeForce GTX 1650 Ti Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 161 104 94 72 | 56 31 27 14 |
The Witcher 3 | 177 152 109 59 | 43 37 24 11 |
Counter-Strike 2 | 266 199 143 82 | 77 53 37 14 |
Far Cry 6 | 137 127 108 67 | 45 40 26 15 |
Hogwarts Legacy | 109 91 69 39 | 24 18 16 9 |
COD Modern Warfare 3 | 139 130 96 63 | 38 28 21 13 |
Ghost of Tsushima | 96 82 63 37 | 26 15 15 n/a |
Cyberpunk 2077 | 121 106 68 30 | 25 24 14 n/a |
Shadow of the Tomb Raider | 186 176 130 70 | 50 46 26 14 |
| 1080p High | 155 | 43 |
| 1080p Ultra | 130 | 32 |
| 1440p Ultra | 98 | 23 |
| 4K Ultra | 58 | 11 |
| Deviation | High | Low |
Benchmarks
| Time Spy | 15883 | 3675 |
| Solar Bay | 75679 | n/a |
| Port Royal | 10187 | n/a |
| Fire Strike | 42670 | 10078 |
| Night Raid | 147785 | 42270 |
| Background Blur | n/a | 83.5 frames/s |
| Face Detection | n/a | 45.7 frames/s |
| Horizon Detection | n/a | 1.77 Gpix/sec |
| Edge Detection | n/a | 2.32 Gpix/sec |
| Gaussian Blur | n/a | 2.28 Gpix/sec |
| Feature Matching | n/a | 0.62 Gpix/sec |
| Stereo Matching | n/a | 204.1 Gpix/sec |
| Particle Physics | n/a | 5954.3 fps |
| API | n/a | OpenCL |
| G2D Mark | 1200 | 381 |
| DirectX 11 | 217 fps | 61 fps |
| DirectX 12 | 86 fps | 33 fps |
| GPU Compute | 12135 Ops/s | 2733 Ops/s |
Blender
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | April, 15, 2025 | April, 2, 2020 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Blackwell 2.0 | Turing |
| Codename | GB206-300 | TU117 (N18P-G62) |
GPU
| GPU Frequency | 2407 MHz | 1350 MHz |
| Boost GPU Frequency | 2572 MHz | 1485 MHz |
| Shader Units | 4608 | 1024 |
| TMUs | 144 | 64 |
| ROPs | 48 | 32 |
| Execution Units | 36 | 16 |
| Ray Tracing Cores | 36 | No |
| Tensor Cores | 144 | No |
| L1 cache | 128 KB/core | 64 KB/core |
| L2 cache | 32000 KB/core | 1000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 123 Gpix/sec | 48 Gpix/sec |
| Texture Fill Rate | 370 GTex/s | 95 GTex/s |
| FLOPS | 23.7 TFLOPS | 3 TFLOPS |
Process
| Interface | PCIe 5.0 x8 | PCIe 3.0 x16 |
| TGP | 180 W | 50 W |
| Process | TSMC | TSMC |
| Process tech. | 5 nm | 12 nm |
| Transistor Size | 263 mm² | 200 mm² |
| Transistor count | 31.1 billion | 4.7 billion |
| Transistor density | 118.25 MTr/mm² | 23.5 MTr/mm² |
Memory
| Interface | GDDR7 | GDDR6 |
| Memory Frequency | 1750 MHz | 1500 MHz |
| Bus | 128 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 28000 MB/s | 12000 MB/s |
| Memory Size | 8 GB | 4 GB |
Max Throughput
API
| DirectX | 12.2 | 12 |
| Vulkan | 1.4 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 12.0 | 7.5 |
| DisplayPort | 2.1b | 1.4 |
| Ray Tracing | Yes | No |
| DLSS | DLSS 4 | No |
Results
After analyzing the data, we consider Nvidia GeForce RTX 5060 Ti (8GB) the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider