Intel Arc 140T vs Nvidia GeForce RTX 3080 Ti
Compared 2 processors: Intel Arc 140T, vs Nvidia GeForce RTX 3080 Ti. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 55 30 21 12 | 186 129 117 86 |
The Witcher 3 | 47 35 26 12 | 202 173 123 67 |
Counter-Strike 2 | 51 37 27 11 | 272 215 154 85 |
Far Cry 6 | 41 34 22 11 | 152 144 126 77 |
Hogwarts Legacy | 21 15 10 n/a | 132 106 85 47 |
COD Modern Warfare 3 | 29 30 19 13 | 166 158 123 80 |
Ghost of Tsushima | 25 16 14 n/a | 116 99 81 51 |
Cyberpunk 2077 | 27 24 12 n/a | 146 130 89 42 |
Shadow of the Tomb Raider | 39 36 23 14 | 236 220 169 92 |
| 1080p High | 37 | 179 |
| 1080p Ultra | 29 | 153 |
| 1440p Ultra | 19 | 119 |
| 4K Ultra | 10 | 70 |
| Deviation | Medium | Low |
Benchmarks
| Time Spy | 4003 | 19630 |
| Solar Bay | 14033 | 96489 |
| Port Royal | 2111 | 13261 |
| Fire Strike | 9166 | 47892 |
| Night Raid | 39575 | 143788 |
| Background Blur | 90 frames/s | 239.8 frames/s |
| Face Detection | 39.5 frames/s | 156.8 frames/s |
| Horizon Detection | 1.21 Gpix/sec | 10.8 Gpix/sec |
| Edge Detection | 1.52 Gpix/sec | 14.8 Gpix/sec |
| Gaussian Blur | 2.41 Gpix/sec | 11.9 Gpix/sec |
| Feature Matching | 0.51 Gpix/sec | 1.53 Gpix/sec |
| Stereo Matching | 161.8 Gpix/sec | 889.6 Gpix/sec |
| Particle Physics | 9155.9 fps | 26054.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 871 | 1088 |
| DirectX 11 | 50 fps | 223 fps |
| DirectX 12 | 29 fps | 111 fps |
| GPU Compute | 3632 Ops/s | 15428 Ops/s |
| Aztec Ruins (Normal) | 268.2 fps | 1039 fps |
| Car Chase | 174.6 fps | 860.8 fps |
| Manhattan 3.1.1 (1440p) | 170.5 fps | 743.2 fps |
| T-Rex | 927.1 fps | 3834.2 fps |
| ALU 2 | 1123.4 fps | 6702 fps |
| Driver Overhead 2 | 153.3 fps | 296.1 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 1452.9 | 6622.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Intel | Nvidia |
| Build | Integrated | Discrete |
| Announced | January, 6, 2025 | January, 3, 2021 |
| Form Factor | Laptop use | PC use |
| Use case | Universal | Gaming |
| Segment | Entry-level | High-end |
| Architecture | Xe+ | Ampere |
| Codename | Arrow Lake iGPU | GA102 |
| Price | n/a | 1199 |
GPU
| GPU Frequency | 800 MHz | 1365 MHz |
| Boost GPU Frequency | 2250-2350 MHz | 1665 MHz |
| Shader Units | 1024 | 10240 |
| TMUs | 64 | 320 |
| ROPs | 32 | 112 |
| Execution Units | 8 | 80 |
| Ray Tracing Cores | 8 | 80 |
| Tensor Cores | No | 320 |
| L1 cache | n/a | 128 KB/core |
| L2 cache | 8000 KB/core | 6000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 72-75 Gpix/sec | 186 Gpix/sec |
| Texture Fill Rate | 144-150 GTex/s | 533 GTex/s |
| FLOPS | 4.6-4.8 TFLOPS | 34.1 TFLOPS |
Process
| Interface | Ring Bus | PCIe 4.0 x16 |
| TGP | n/a | 350 W |
| Process | TSMC | Samsung |
| Process tech. | 5 nm | 8 nm |
| Max temperature | 110 °C | n/a |
| Transistor Size | n/a | 628 mm² |
| Transistor count | n/a | 28 billion |
| Transistor density | n/a | 44.59 MTr/mm² |
Memory
| Interface | System Shared | GDDR6X |
| Memory Frequency | n/a | 1188 MHz |
| Bus | n/a | 384 bit |
| ECC support | n/a | No |
| Effective Memory Speed | n/a | 19000 MB/s |
| Memory Size | n/a | 12 GB |
Max Throughput
API
| DirectX | 12.2 | 12 |
| Vulkan | n/a | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | No | 8.6 |
| DisplayPort | 2.1 | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 2 |
Results
After analyzing the data, we consider Nvidia GeForce RTX 3080 Ti the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider