Intel Arc 140T vs Intel Arc B370
Compared 2 processors: Intel Arc 140T, vs Intel Arc B370. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 55 30 21 12 | 74 38 33 19 |
The Witcher 3 | 47 35 26 12 | 68 54 38 21 |
Counter-Strike 2 | 51 37 27 11 | 87 61 42 19 |
Far Cry 6 | 41 34 22 11 | 55 52 36 15 |
Hogwarts Legacy | 21 15 10 n/a | 30 24 17 n/a |
COD Modern Warfare 3 | 29 30 19 13 | 36 35 25 15 |
Ghost of Tsushima | 25 16 14 n/a | 34 27 19 11 |
Cyberpunk 2077 | 27 24 12 n/a | 39 33 20 9 |
Shadow of the Tomb Raider | 39 36 23 14 | 61 50 33 21 |
| 1080p High | 37 | 54 |
| 1080p Ultra | 29 | 42 |
| 1440p Ultra | 19 | 29 |
| 4K Ultra | 10 | 15 |
| Deviation | Medium | High |
Benchmarks
| Time Spy | 4003 | 6023 |
| Solar Bay | 14033 | n/a |
| Port Royal | 2111 | 3578 |
| Fire Strike | 9166 | 14710 |
| Night Raid | 39575 | n/a |
| Background Blur | 90 frames/s | 117.4 frames/s |
| Face Detection | 39.5 frames/s | 60.6 frames/s |
| Horizon Detection | 1.21 Gpix/sec | 1.39 Gpix/sec |
| Edge Detection | 1.52 Gpix/sec | 1.95 Gpix/sec |
| Gaussian Blur | 2.41 Gpix/sec | 2.45 Gpix/sec |
| Feature Matching | 0.51 Gpix/sec | 0.66 Gpix/sec |
| Stereo Matching | 161.8 Gpix/sec | 144.8 Gpix/sec |
| Particle Physics | 9155.9 fps | 7272.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 871 | 800 |
| DirectX 11 | 50 fps | 64 fps |
| DirectX 12 | 29 fps | 41 fps |
| GPU Compute | 3632 Ops/s | 3327 Ops/s |
| Aztec Ruins (Normal) | 268.2 fps | n/a |
| Car Chase | 174.6 fps | n/a |
| Manhattan 3.1.1 (1440p) | 170.5 fps | n/a |
| T-Rex | 927.1 fps | n/a |
| ALU 2 | 1123.4 fps | n/a |
| Driver Overhead 2 | 153.3 fps | n/a |
| API | OpenGL | n/a |
| OS | Windows | n/a |
| Tessellation | 1452.9 | n/a |
| Image Classification (SP) | n/a | 5389 |
| Image Segmentation (HP) | n/a | 18899 |
| Horizon Detection | n/a | 8326 |
| Face Detection (HP) | n/a | 25377 |
| Pose Estimation (Q) | n/a | 16174 |
| Text Classification (SP) | n/a | 1763 |
| Machine Translation (HP) | n/a | 4140 |
| Object Detection (SP) | n/a | 7138 |
| Depth Estimation (Q) | n/a | 20034 |
| Style Transfer (SP) | n/a | 84880 |
| Framework | n/a | ONNX |
| Backend | n/a | DirectML |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Intel | Intel |
| Build | Integrated | Integrated |
| Announced | January, 6, 2025 | January, 5, 2026 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Universal |
| Segment | Entry-level | Mid-range |
| Architecture | Xe+ | Celestial |
| Codename | Arrow Lake iGPU | Panther Lake |
GPU
| GPU Frequency | 800 MHz | n/a |
| Boost GPU Frequency | 2250-2350 MHz | 2400 MHz |
| Shader Units | 1024 | n/a |
| TMUs | 64 | n/a |
| ROPs | 32 | n/a |
| Execution Units | 8 | 10 |
| Ray Tracing Cores | 8 | n/a |
| Tensor Cores | No | n/a |
| L1 cache | n/a | 64 KB/core |
| L2 cache | 8000 KB/core | 16000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 72-75 Gpix/sec | n/a |
| Texture Fill Rate | 144-150 GTex/s | n/a |
| FLOPS | 4.6-4.8 TFLOPS | n/a |
Process
| Interface | Ring Bus | PCIe 5.0 |
| Process | TSMC | TSMC |
| Process tech. | 5 nm | 3 nm |
| Max temperature | 110 °C | 100 °C |
Memory
| Interface | System Shared | System Shared |
| ECC support | n/a | No |
API
| DirectX | 12.2 | 12.1 |
| Vulkan | n/a | 1.4 |
| OpenGL | 4.6 | 4.6 |
| CUDA | No | n/a |
| DisplayPort | 2.1 | 2.1 |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider