Intel Arc B570 vs Nvidia GeForce RTX 5050
Compared 2 processors: Intel Arc B570, vs Nvidia GeForce RTX 5050. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 113 66 59 38 | 122 74 65 45 |
The Witcher 3 | 126 110 80 40 | 139 109 81 42 |
Counter-Strike 2 | 152 108 79 39 | 198 150 107 56 |
Far Cry 6 | 97 88 67 34 | 103 95 72 39 |
Hogwarts Legacy | 61 50 37 18 | 74 64 44 25 |
COD Modern Warfare 3 | 65 67 47 28 | 90 84 61 38 |
Ghost of Tsushima | 63 53 37 21 | 72 59 41 24 |
Cyberpunk 2077 | 76 68 45 18 | 80 72 45 18 |
Shadow of the Tomb Raider | 108 94 68 40 | 120 113 79 42 |
| 1080p High | 96 | 111 |
| 1080p Ultra | 78 | 91 |
| 1440p Ultra | 58 | 66 |
| 4K Ultra | 31 | 37 |
| Deviation | High | High |
Benchmarks
| Time Spy | 12538 | 10201 |
| Solar Bay | 48613 | 45966 |
| Port Royal | 6725 | 6128 |
| Fire Strike | 31212 | 29129 |
| Night Raid | 131453 | n/a |
| Background Blur | 223.7 frames/s | n/a |
| Face Detection | 115.2 frames/s | n/a |
| Horizon Detection | 2.14 Gpix/sec | n/a |
| Edge Detection | 3.95 Gpix/sec | n/a |
| Gaussian Blur | 4.81 Gpix/sec | n/a |
| Feature Matching | 0.93 Gpix/sec | n/a |
| Stereo Matching | 294.6 Gpix/sec | n/a |
| Particle Physics | 11270.6 fps | n/a |
| API | OpenCL | n/a |
| G2D Mark | 651 | 1113 |
| DirectX 11 | 117 fps | 155 fps |
| DirectX 12 | 72 fps | 71 fps |
| GPU Compute | 7291 Ops/s | 9063 Ops/s |
| Aztec Ruins (Normal) | 719.5 fps | n/a |
| Car Chase | 646 fps | n/a |
| Manhattan 3.1.1 (1440p) | 526.2 fps | n/a |
| T-Rex | 1989.9 fps | n/a |
| ALU 2 | 3033.7 fps | n/a |
| Driver Overhead 2 | 134.7 fps | n/a |
| API | OpenGL | n/a |
| OS | Windows | n/a |
| Tessellation | 3045.3 | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Intel | Nvidia |
| Build | Discrete | Discrete |
| Announced | December, 3, 2024 | June, 24, 2025 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Generation 12.7 | Blackwell 2.0 |
| Codename | BMG-G21 | GB207-300 |
| Price | 219 | n/a |
GPU
| GPU Frequency | 1700 MHz | 2317 MHz |
| Boost GPU Frequency | 2500 MHz | 2572 MHz |
| Shader Units | 2304 | 2560 |
| TMUs | 144 | 80 |
| ROPs | 80 | 32 |
| Execution Units | n/a | 20 |
| Ray Tracing Cores | 18 | 20 |
| Tensor Cores | 288 | 80 |
| L1 cache | 256 KB/core | 128 KB/core |
| L2 cache | 12000 KB/core | 32000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 200 Gpix/sec | 82 Gpix/sec |
| Texture Fill Rate | 360 GTex/s | 206 GTex/s |
| FLOPS | 11.5 TFLOPS | 13.2 TFLOPS |
Process
| Interface | PCIe 4.0 x8 | PCIe 5.0 x8 |
| TGP | 150 W | 130 W |
| Process | TSMC | TSMC |
| Process tech. | 5 nm | 5 nm |
| Max temperature | n/a | 87 °C |
| Transistor Size | 272 mm² | 149 mm² |
| Transistor count | 19.6 billion | 16.9 billion |
| Transistor density | 72.06 MTr/mm² | 113.42 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 2375 MHz | 1750 MHz |
| Bus | 160 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 19000 MB/s | 20000 MB/s |
| Memory Size | 10 GB | 8 GB |
Max Throughput
API
| DirectX | 12 | 12.2 |
| Vulkan | 1.3 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| CUDA | n/a | 12.0 |
| DisplayPort | 2.1 | 2.1b |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 4 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider