Intel Iris Xe Graphics G7 (80EU) vs Intel UHD Graphics 730
Compared 2 processors: Intel Iris Xe Graphics G7 (80EU), vs Intel UHD Graphics 730. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 22 9 n/a n/a | n/a n/a n/a n/a |
The Witcher 3 | 12 11 n/a n/a | n/a n/a n/a n/a |
Counter-Strike 2 | 18 12 10 n/a | n/a n/a n/a n/a |
Far Cry 6 | 14 11 n/a n/a | n/a n/a n/a n/a |
COD Modern Warfare 3 | 13 11 10 n/a | n/a n/a n/a n/a |
Ghost of Tsushima | 9 n/a n/a n/a | n/a n/a n/a n/a |
Cyberpunk 2077 | n/a n/a n/a n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 13 13 9 n/a | n/a n/a n/a n/a |
| 1080p High | 13 | n/a |
| 1080p Ultra | 10 | n/a |
| 1440p Ultra | - | n/a |
| 4K Ultra | - | n/a |
| Deviation | High | n/a |
Benchmarks
| Time Spy | 1230 | 608 |
| Fire Strike | 4196 | 2254 |
| Night Raid | 14977 | 8915 |
| Background Blur | 31 frames/s | 13.7 frames/s |
| Face Detection | 23.3 frames/s | 8.19 frames/s |
| Horizon Detection | 0.61 Gpix/sec | 0.26 Gpix/sec |
| Edge Detection | 0.87 Gpix/sec | 0.38 Gpix/sec |
| Gaussian Blur | 0.36 Gpix/sec | 0.25 Gpix/sec |
| Feature Matching | 0.15 Gpix/sec | 0.09 Gpix/sec |
| Stereo Matching | 36.1 Gpix/sec | 19.2 Gpix/sec |
| Particle Physics | 2493.2 fps | 887.2 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 382 | 411 |
| DirectX 11 | 16 fps | 10 fps |
| DirectX 12 | 13 fps | 7 fps |
| GPU Compute | 1285 Ops/s | 691 Ops/s |
| Aztec Ruins (Normal) | 174.8 fps | 64.4 fps |
| API | Vulkan | Vulkan |
| OS | Windows | Windows |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Intel | Intel |
| Build | Integrated | Integrated |
| Announced | August, 15, 2020 | January, 1, 2021 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Universal |
| Segment | Entry-level | Entry-level |
| Architecture | Generation 12.1 | Generation 12.1 |
| Codename | Tiger Lake GT2 | Rocket Lake GT1 |
GPU
| GPU Frequency | 300 MHz | 300 MHz |
| Boost GPU Frequency | 850-1500 MHz | 900-1550 MHz |
| Shader Units | 640 | 192 |
| TMUs | 40 | 48 |
| ROPs | 20 | 24 |
| Execution Units | 80 | 24 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L2 cache | 1024 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 17-30 Gpix/sec | 22-37 Gpix/sec |
| Texture Fill Rate | 34-60 GTex/s | 43-74 GTex/s |
| FLOPS | 1.1-1.9 TFLOPS | 0.3-0.6 TFLOPS |
Process
| Interface | Ring Bus | Ring Bus |
| TGP | 15 W | 15 W |
| Process | Intel | n/a |
| Process tech. | 10 nm | 14 nm |
| Transistor Size | 146 mm² | n/a |
Memory
| Interface | System Shared | System Shared |
| ECC support | No | No |
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider