AMD Radeon Graphics iGPU (Ryzen 7000) vs Intel UHD Graphics (64 EU)
Compared 2 processors: AMD Radeon Graphics iGPU (Ryzen 7000), vs Intel UHD Graphics (64 EU). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 20 9 n/a n/a |
The Witcher 3 | n/a n/a n/a n/a | 11 9 n/a n/a |
Counter-Strike 2 | n/a n/a n/a n/a | 15 10 9 n/a |
Far Cry 6 | n/a n/a n/a n/a | 12 9 n/a n/a |
COD Modern Warfare 3 | n/a n/a n/a n/a | 11 9 9 n/a |
Ghost of Tsushima | n/a n/a n/a n/a | 9 n/a n/a n/a |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 12 9 n/a n/a |
| 1080p High | n/a | 11 |
| 1080p Ultra | n/a | - |
| 1440p Ultra | n/a | - |
| 4K Ultra | n/a | - |
| Deviation | n/a | Medium |
Benchmarks
| Time Spy | 715 | 1078 |
| Solar Bay | 2943 | n/a |
| Port Royal | 336 | n/a |
| Fire Strike | 2446 | 3497 |
| Night Raid | 10243 | 13681 |
| Background Blur | 13.4 frames/s | 27.6 frames/s |
| Face Detection | 8.66 frames/s | 19.2 frames/s |
| Horizon Detection | 0.23 Gpix/sec | 0.52 Gpix/sec |
| Edge Detection | 0.32 Gpix/sec | 0.76 Gpix/sec |
| Gaussian Blur | 0.2 Gpix/sec | 0.37 Gpix/sec |
| Feature Matching | 0.08 Gpix/sec | 0.14 Gpix/sec |
| Stereo Matching | 24.2 Gpix/sec | 33 Gpix/sec |
| Particle Physics | 827 fps | 2055.2 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 541 | n/a |
| DirectX 11 | 17 fps | n/a |
| DirectX 12 | 7 fps | n/a |
| GPU Compute | 993 Ops/s | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | Intel |
| Build | Integrated | Integrated |
| Announced | October, 1, 2022 | January, 4, 2022 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Universal |
| Segment | Entry-level | Entry-level |
| Architecture | RDNA 2.0 | Xe architecture (Gen12) |
| Codename | Raphael | Alder Lake GT1 |
GPU
| GPU Frequency | 400 MHz | 300 MHz |
| Boost GPU Frequency | 2200 MHz | 850-1500 MHz |
| Shader Units | 128 | 512 |
| TMUs | 8 | 32 |
| ROPs | 4 | 16 |
| Execution Units | 2 | 64 |
| Ray Tracing Cores | 2 | No |
| Tensor Cores | n/a | No |
| L1 cache | 128 KB/core | n/a |
| L2 cache | 2000 KB/core | 1024 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 9 Gpix/sec | 14-24 Gpix/sec |
| Texture Fill Rate | 18 GTex/s | 27-48 GTex/s |
| FLOPS | 0.6 TFLOPS | 0.9-1.5 TFLOPS |
Process
| Interface | PCIe 4.0 x8 | Ring Bus |
| TGP | 15 W | 15 W |
| Process | TSMC | Intel |
| Process tech. | 6 nm | 10 nm |
| Transistor Size | 122 mm² | n/a |
| Transistor count | 3.4 billion | n/a |
| Transistor density | 27.87 MTr/mm² | n/a |
Memory
| Interface | System Shared | System Shared |
| ECC support | No | No |
API
| DirectX | 12.2 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| DisplayPort | n/a | 1.4a |
| Ray Tracing | Yes | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
COD Modern Warfare 3
Ghost of Tsushima
Shadow of the Tomb Raider