AMD Radeon RX 5500 XT vs Intel UHD Graphics 730
Compared 2 processors: AMD Radeon RX 5500 XT, vs Intel UHD Graphics 730. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 79 45 34 20 | n/a n/a n/a n/a |
The Witcher 3 | 58 44 27 15 | n/a n/a n/a n/a |
Counter-Strike 2 | 87 64 45 19 | n/a n/a n/a n/a |
Far Cry 6 | 63 50 37 19 | n/a n/a n/a n/a |
Hogwarts Legacy | 36 26 21 11 | n/a n/a n/a n/a |
COD Modern Warfare 3 | 50 43 28 15 | n/a n/a n/a n/a |
Ghost of Tsushima | 33 28 17 9 | n/a n/a n/a n/a |
Cyberpunk 2077 | 33 29 15 n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 65 57 31 19 | n/a n/a n/a n/a |
| 1080p High | 56 | n/a |
| 1080p Ultra | 43 | n/a |
| 1440p Ultra | 28 | n/a |
| 4K Ultra | 15 | n/a |
| Deviation | Low | n/a |
Benchmarks
| Time Spy | 4857 | 608 |
| Fire Strike | 14382 | 2254 |
| Night Raid | 60149 | 8915 |
| Background Blur | 93.3 frames/s | 13.7 frames/s |
| Face Detection | 48.3 frames/s | 8.19 frames/s |
| Horizon Detection | 1.68 Gpix/sec | 0.26 Gpix/sec |
| Edge Detection | 2.43 Gpix/sec | 0.38 Gpix/sec |
| Gaussian Blur | 1.99 Gpix/sec | 0.25 Gpix/sec |
| Feature Matching | 0.48 Gpix/sec | 0.09 Gpix/sec |
| Stereo Matching | 144.1 Gpix/sec | 19.2 Gpix/sec |
| Particle Physics | 5990 fps | 887.2 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 775 | 411 |
| DirectX 11 | 56 fps | 10 fps |
| DirectX 12 | 40 fps | 7 fps |
| GPU Compute | 4520 Ops/s | 691 Ops/s |
| Aztec Ruins (Normal) | 353.5 fps | 64.4 fps |
| API | Vulkan | Vulkan |
| OS | Windows | Windows |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | Intel |
| Build | Discrete | Integrated |
| Announced | December, 12, 2019 | January, 1, 2021 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Universal |
| Segment | Mid-range | Entry-level |
| Architecture | RDNA 1.0 | Generation 12.1 |
| Codename | Navi 14 | Rocket Lake GT1 |
| Price | 169 | n/a |
GPU
| GPU Frequency | 1607 MHz | 300 MHz |
| Boost GPU Frequency | 1845 MHz | 900-1550 MHz |
| Shader Units | 1408 | 192 |
| TMUs | 88 | 48 |
| ROPs | 32 | 24 |
| Execution Units | n/a | 24 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L2 cache | 2000 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 59 Gpix/sec | 22-37 Gpix/sec |
| Texture Fill Rate | 162 GTex/s | 43-74 GTex/s |
| FLOPS | 5.2 TFLOPS | 0.3-0.6 TFLOPS |
Process
| Interface | PCIe 4.0 x8 | Ring Bus |
| TGP | 130 W | 15 W |
| Process | TSMC | n/a |
| Process tech. | 7 nm | 14 nm |
| Transistor Size | 158 mm² | n/a |
| Transistor count | 6 billion | n/a |
| Transistor density | 37.97 MTr/mm² | n/a |
Memory
| Interface | GDDR6 | System Shared |
| Memory Frequency | 1750 MHz | n/a |
| Bus | 128 bit | n/a |
| ECC support | No | No |
| Effective Memory Speed | 14000 MB/s | n/a |
| Memory Size | 4 GB | n/a |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| DisplayPort | 1.4a | n/a |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider