AMD Radeon RX Vega 7 vs AMD Radeon RX Vega 3
Compared 2 processors: AMD Radeon RX Vega 7, vs AMD Radeon RX Vega 3. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 17 9 n/a n/a | n/a n/a n/a n/a |
The Witcher 3 | n/a n/a n/a n/a | n/a n/a n/a n/a |
Counter-Strike 2 | 20 15 10 n/a | n/a n/a n/a n/a |
Far Cry 6 | 14 12 n/a n/a | n/a n/a n/a n/a |
Hogwarts Legacy | 9 n/a n/a n/a | n/a n/a n/a n/a |
COD Modern Warfare 3 | 16 13 11 n/a | n/a n/a n/a n/a |
Ghost of Tsushima | 10 n/a n/a n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 11 10 9 n/a | n/a n/a n/a n/a |
| 1080p High | 12 | n/a |
| 1080p Ultra | 10 | n/a |
| 1440p Ultra | - | n/a |
| 4K Ultra | - | n/a |
| Deviation | Low | n/a |
Benchmarks
| Time Spy | 1074 | 413 |
| Fire Strike | 3399 | 1451 |
| Night Raid | 13201 | 6149 |
| Background Blur | 33.7 frames/s | 10.1 frames/s |
| Face Detection | 15.4 frames/s | 4.97 frames/s |
| Horizon Detection | 0.35 Gpix/sec | 0.16 Gpix/sec |
| Edge Detection | 0.76 Gpix/sec | 0.33 Gpix/sec |
| Gaussian Blur | 0.69 Gpix/sec | 0.22 Gpix/sec |
| Feature Matching | 0.21 Gpix/sec | 0.04 Gpix/sec |
| Stereo Matching | 54.7 Gpix/sec | 14.1 Gpix/sec |
| Particle Physics | 1957.6 fps | 500.2 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 568 | 303 |
| DirectX 11 | 16 fps | 7 fps |
| DirectX 12 | 11 fps | 4 fps |
| GPU Compute | 1215 Ops/s | 444 Ops/s |
| Aztec Ruins (Normal) | n/a | 35.6 fps |
| Car Chase | n/a | 39.3 fps |
| Manhattan 3.1.1 (1440p) | n/a | 28.1 fps |
| T-Rex | n/a | 135.3 fps |
| ALU 2 | n/a | 144.2 fps |
| Driver Overhead 2 | n/a | 83.6 fps |
| API | n/a | OpenGL |
| OS | n/a | Windows |
| Tessellation | n/a | 181.3 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | AMD |
| Build | Integrated | Integrated |
| Announced | January, 7, 2020 | January, 1, 2019 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Universal |
| Segment | Entry-level | Entry-level |
| Architecture | Raven | GCN 5.0 |
| Codename | n/a | Picasso |
GPU
| GPU Frequency | 300 MHz | 300 MHz |
| Boost GPU Frequency | 1500-2000 MHz | 1000-1200 MHz |
| Shader Units | 448 | 192 |
| TMUs | 28 | 12 |
| ROPs | 8 | 4 |
| Execution Units | 7 | 3 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 12-16 Gpix/sec | 4-5 Gpix/sec |
| Texture Fill Rate | 42-56 GTex/s | 12-14 GTex/s |
| FLOPS | 1.3-1.8 TFLOPS | 0.4-0.5 TFLOPS |
Process
| Interface | IGP | IGP |
| TGP | 10-45 W | 15 W |
| Process | TSMC | GlobalFoundries |
| Process tech. | 7 nm | 14 nm |
| Transistor Size | n/a | 210 mm² |
| Transistor count | n/a | 4.94 billion |
| Transistor density | n/a | 23.52 MTr/mm² |
Memory
| Interface | System Shared | System Shared |
| ECC support | No | No |
API
| DirectX | 12.1 | 12 |
| Vulkan | n/a | 1.2.131 |
| OpenGL | 4.6 | 4.6 |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Shadow of the Tomb Raider