Apple M1 Max GPU (32-core)

- Brand: Apple
- Cores: 4096
- Form Factor: Laptop use
- Use case: Professional
- Announced: October, 18, 2021
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Apple M1 Max GPU (32-core)Benchmarks
| Background Blur | 120.7 frames/s |
| Face Detection | 78.9 frames/s |
| Horizon Detection | 3.18 Gpix/sec |
| Edge Detection | 6.15 Gpix/sec |
| Gaussian Blur | 3.44 Gpix/sec |
| Feature Matching | 0.62 Gpix/sec |
| Stereo Matching | 229.8 Gpix/sec |
| Particle Physics | 8822.9 fps |
| API | OpenCL |
| Aztec Ruins (Normal) | 782.4 fps |
| Car Chase | 484.5 fps |
| Manhattan 3.1.1 (1440p) | 516.7 fps |
| T-Rex | 2515.3 fps |
| ALU 2 | 1157.2 fps |
| Driver Overhead 2 | 478.8 fps |
| API | Metal |
| OS | OS X |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | |
| Build | Integrated | |
| Announced | October, 18, 2021 | |
| Form Factor | Laptop use | |
| Use case | Professional | |
| Segment | High-end | |
| Architecture | Apple M GPU | |
GPU
| GPU Frequency | 450 MHz | |
| Boost GPU Frequency | 1296 MHz | |
| Shader Units | 4096 | |
| TMUs | 256 | |
| ROPs | 128 | |
| Execution Units | 512 | |
| Ray Tracing Cores | No | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 166 Gpix/sec | |
| Texture Fill Rate | 332 GTex/s | |
| FLOPS | 10.6 TFLOPS | |
Process
| Interface | Custom | |
| TGP | 60 W | |
| Process | TSMC | |
| Process tech. | 5 nm | |
| Max temperature | 94 °C | |
| Transistor count | 46.4 billion | |
Memory
| Interface | System Shared | |
| Memory Frequency | 6400 MHz | |
| Bus | 512 bit | |
| ECC support | No | |
| Effective Memory Speed | 12800 MB/s | |
Max Throughput
API
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)