Apple M4 GPU (8-core)

- Brand: Apple
- Cores: 1024
- Form Factor: Laptop use
- Use case: Professional
- Announced: October, 29, 2024
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Apple M4 GPU (8-core)Benchmarks
| API | OpenCL |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | |
| Build | Integrated | |
| Announced | October, 29, 2024 | |
| Form Factor | Laptop use | |
| Use case | Professional | |
| Segment | Mid-range | |
| Architecture | Apple M GPU | |
| Codename | Custom | |
GPU
| GPU Frequency | 500 MHz | |
| Boost GPU Frequency | 1800 MHz | |
| Shader Units | 1024 | |
| TMUs | 64 | |
| ROPs | 32 | |
| Execution Units | 128 | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 58 Gpix/sec | |
| Texture Fill Rate | 115 GTex/s | |
| FLOPS | 3.7 TFLOPS | |
Process
| Interface | Custom | |
| TGP | 15 W | |
| Process | TSMC | |
| Process tech. | 3 nm | |
| Max temperature | 100 °C | |
| Transistor count | 28 billion | |
Memory
| Interface | System Shared | |
| Memory Frequency | 7500 MHz | |
| Bus | 128 bit | |
| ECC support | No | |
| Effective Memory Speed | 15000 MB/s | |
Max Throughput
API
| Ray Tracing | Yes | |
| DLSS | No | |
User Rating
out Points ( Votes)