Apple M4 Pro GPU (20-core)

- Brand: Apple
- Cores: 2560
- Form Factor: Laptop use
- Use case: Professional
- Announced: October, 29, 2024
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Apple M4 Pro GPU (20-core)Benchmarks
| Background Blur | 125.1 frames/s |
| Face Detection | 80 frames/s |
| Horizon Detection | 2.88 Gpix/sec |
| Edge Detection | 4.22 Gpix/sec |
| Gaussian Blur | 2.98 Gpix/sec |
| Feature Matching | 0.8 Gpix/sec |
| Stereo Matching | 235 Gpix/sec |
| Particle Physics | 9516.1 fps |
| API | OpenCL |
| Aztec Ruins (Normal) | 757.5 fps |
| Car Chase | 576.2 fps |
| Manhattan 3.1.1 (1440p) | 473.2 fps |
| T-Rex | 2148.5 fps |
| ALU 2 | 912.2 fps |
| Driver Overhead 2 | 535.8 fps |
| API | Metal |
| OS | OS X |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | |
| Build | Integrated | |
| Announced | October, 29, 2024 | |
| Form Factor | Laptop use | |
| Use case | Professional | |
| Segment | Mid-range | |
| Architecture | Apple M GPU | |
| Codename | Custom | |
GPU
| GPU Frequency | 500 MHz | |
| Boost GPU Frequency | 1800 MHz | |
| Shader Units | 2560 | |
| TMUs | 160 | |
| ROPs | 80 | |
| Execution Units | 320 | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 144 Gpix/sec | |
| Texture Fill Rate | 288 GTex/s | |
| FLOPS | 9.2 TFLOPS | |
Process
| Interface | Custom | |
| TGP | 32 W | |
| Process | TSMC | |
| Process tech. | 3 nm | |
| Max temperature | 100 °C | |
Memory
| Interface | System Shared | |
| Memory Frequency | 7500 MHz | |
| Bus | 192 bit | |
| ECC support | No | |
| Effective Memory Speed | 15000 MB/s | |
Max Throughput
API
| Ray Tracing | Yes | |
| DLSS | No | |
User Rating
out Points ( Votes)