Nvidia GeForce GTX 1050

- Brand: Nvidia
- Cores: 640
- Form Factor: PC use
- Use case: Gaming
- Announced: October, 25, 2016
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce GTX 1050Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 21 12 n/a n/a |
The Witcher 3 | 16 13 9 n/a |
Counter-Strike 2 | 38 22 15 n/a |
Far Cry 6 | 24 25 15 n/a |
Hogwarts Legacy | 15 11 10 n/a |
COD Modern Warfare 3 | 29 24 14 11 |
Ghost of Tsushima | 11 n/a n/a n/a |
Cyberpunk 2077 | 10 n/a n/a n/a |
Shadow of the Tomb Raider | 23 16 12 n/a |
| 1080p High | 21 |
| 1080p Ultra | 15 |
| 1440p Ultra | 11 |
| 4K Ultra | - |
| Deviation | Low |
Benchmarks
| Time Spy | 1735 |
| Fire Strike | 6771 |
| Night Raid | 27045 |
| Background Blur | 52.5 frames/s |
| Face Detection | 24.9 frames/s |
| Horizon Detection | 0.79 Gpix/sec |
| Edge Detection | 1.16 Gpix/sec |
| Gaussian Blur | 1.25 Gpix/sec |
| Feature Matching | 0.2 Gpix/sec |
| Stereo Matching | 65.5 Gpix/sec |
| Particle Physics | 1832.4 fps |
| API | OpenCL |
| G2D Mark | 457 |
| DirectX 11 | 38 fps |
| DirectX 12 | 20 fps |
| GPU Compute | 2089 Ops/s |
| Aztec Ruins (Normal) | 174.9 fps |
| Car Chase | 160.4 fps |
| Manhattan 3.1.1 (1440p) | 143.1 fps |
| T-Rex | 650.7 fps |
| ALU 2 | 631.8 fps |
| Driver Overhead 2 | 231 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 759.5 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | October, 25, 2016 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | Entry-level | |
| Architecture | Pascal | |
| Codename | GP107 | |
| Price | 109 | |
GPU
| GPU Frequency | 1354 MHz | |
| Boost GPU Frequency | 1455 MHz | |
| Shader Units | 640 | |
| TMUs | 40 | |
| ROPs | 32 | |
| Execution Units | 5 | |
| Ray Tracing Cores | No | |
| Tensor Cores | No | |
| L1 cache | 48 KB/core | |
| L2 cache | 1024 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 47 Gpix/sec | |
| Texture Fill Rate | 58 GTex/s | |
| FLOPS | 1.9 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 75 W | |
| Process | Samsung | |
| Process tech. | 14 nm | |
| Transistor Size | 132 mm² | |
| Transistor count | 3 billion | |
| Transistor density | 22.73 MTr/mm² | |
Memory
| Interface | GDDR5 | |
| Memory Frequency | 1752 MHz | |
| Bus | 128 bit | |
| ECC support | No | |
| Effective Memory Speed | 7000 MB/s | |
| Memory Size | 2 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 6.1 | |
| DisplayPort | 1.4a | |
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider