Nvidia GeForce GTX 1050 Mobile

Nvidia GeForce GTX 1050 Mobile
  • Brand: Nvidia
  • Cores: 640
  • Form Factor: Laptop use
  • Use case: Gaming
  • Announced: January, 3, 2017

Review

Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
NanoReview Score
Overall score by NanoReview

Benchmark Tests

Performance comparison across tasks for Nvidia GeForce GTX 1050 Mobile

Games

FPS Table
Game title
1080p (High)
1080p (Ultra)
1440p (Ultra)
4K (Ultra)
Forza Horizon 5
25
13
10
n/a
The Witcher 3
21
17
12
n/a
Counter-Strike 2
41
20
19
n/a
Far Cry 6
26
26
18
9
Hogwarts Legacy
17
11
10
n/a
COD Modern Warfare 3
28
22
16
11
Ghost of Tsushima
14
n/a
n/a
n/a
Cyberpunk 2077
12
n/a
n/a
n/a
Shadow of the Tomb Raider
24
21
14
n/a
Avg FPS
1080p High23
1080p Ultra16
1440p Ultra12
4K Ultra-
DeviationMedium

Benchmarks

CPU performance comparison across tasks
3DMark
Steel Nomad Lite Score
Nvidia GeForce GTX 1050 Mobile
1823
Time Spy2092
Fire Strike6521
Night Raid28088
GeekBench v6
GB6 Compute Score
Nvidia GeForce GTX 1050 Mobile
22121
Background Blur54.1 frames/s
Face Detection25.9 frames/s
Horizon Detection0.9 Gpix/sec
Edge Detection1.31 Gpix/sec
Gaussian Blur1.4 Gpix/sec
Feature Matching0.2 Gpix/sec
Stereo Matching70.1 Gpix/sec
Particle Physics2008.1 fps
APIOpenCL
PassMark
PassMark Graphics
Nvidia GeForce GTX 1050 Mobile
4463
G2D Mark292
DirectX 1135 fps
DirectX 1219 fps
GPU Compute1813 Ops/s
GFXBench 5
Aztec Ruins (High 4K)
Nvidia GeForce GTX 1050 Mobile
29.4 fps
Aztec Ruins (Normal)166.7 fps
Car Chase150.1 fps
Manhattan 3.1.1 (1440p)134.4 fps
T-Rex643.6 fps
ALU 2622.1 fps
Driver Overhead 2202.8 fps
APIOpenGL
OSWindows
Tessellation730.8

Tech Specs

Specs & test comparison

General Info

Manufacturer Nvidia
Build Discrete
Announced January, 3, 2017
Form Factor Laptop use
Use case Gaming
Segment Mid-range
Architecture Pascal
Codename GP107 (N17P-G0)

GPU

GPU Frequency 1354 MHz
Boost GPU Frequency 1493 MHz
Shader Units 640
TMUs 40
ROPs 16
Execution Units 5
Ray Tracing Cores No
Tensor Cores No
L1 cache 48 KB/core
L2 cache 1024 KB/core
Instructions per Clock 2 IPC

Performance

Pixel Fill Rate 24 Gpix/sec
Texture Fill Rate 60 GTex/s
FLOPS 1.9 TFLOPS

Process

Interface PCIe 3.0 x16
TGP 55 W
Process Samsung
Process tech. 14 nm
Max temperature 97 °C
Transistor Size 132 mm²
Transistor count 3.3 billion
Transistor density 25 MTr/mm²

Memory

Interface GDDR5
Memory Frequency 1752 MHz
Bus 128 bit
ECC support No
Effective Memory Speed 7008 MB/s
Memory Size 4 GB
Max Throughput
Nvidia GeForce GTX 1050 Mobile
112.1 GB/s

API

DirectX 12
Vulkan 1.3
OpenGL 4.6
CUDA 6.1
DisplayPort 1.4
Ray Tracing No
DLSS No

User Rating

3.1 out 5 Points (11 Votes)

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