Nvidia GeForce GTX 1050 Mobile

- Brand: Nvidia
- Cores: 640
- Form Factor: Laptop use
- Use case: Gaming
- Announced: January, 3, 2017
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce GTX 1050 MobileGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 25 13 10 n/a |
The Witcher 3 | 21 17 12 n/a |
Counter-Strike 2 | 41 20 19 n/a |
Far Cry 6 | 26 26 18 9 |
Hogwarts Legacy | 17 11 10 n/a |
COD Modern Warfare 3 | 28 22 16 11 |
Ghost of Tsushima | 14 n/a n/a n/a |
Cyberpunk 2077 | 12 n/a n/a n/a |
Shadow of the Tomb Raider | 24 21 14 n/a |
| 1080p High | 23 |
| 1080p Ultra | 16 |
| 1440p Ultra | 12 |
| 4K Ultra | - |
| Deviation | Medium |
Benchmarks
| Time Spy | 2092 |
| Fire Strike | 6521 |
| Night Raid | 28088 |
| Background Blur | 54.1 frames/s |
| Face Detection | 25.9 frames/s |
| Horizon Detection | 0.9 Gpix/sec |
| Edge Detection | 1.31 Gpix/sec |
| Gaussian Blur | 1.4 Gpix/sec |
| Feature Matching | 0.2 Gpix/sec |
| Stereo Matching | 70.1 Gpix/sec |
| Particle Physics | 2008.1 fps |
| API | OpenCL |
| G2D Mark | 292 |
| DirectX 11 | 35 fps |
| DirectX 12 | 19 fps |
| GPU Compute | 1813 Ops/s |
| Aztec Ruins (Normal) | 166.7 fps |
| Car Chase | 150.1 fps |
| Manhattan 3.1.1 (1440p) | 134.4 fps |
| T-Rex | 643.6 fps |
| ALU 2 | 622.1 fps |
| Driver Overhead 2 | 202.8 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 730.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | January, 3, 2017 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Pascal | |
| Codename | GP107 (N17P-G0) | |
GPU
| GPU Frequency | 1354 MHz | |
| Boost GPU Frequency | 1493 MHz | |
| Shader Units | 640 | |
| TMUs | 40 | |
| ROPs | 16 | |
| Execution Units | 5 | |
| Ray Tracing Cores | No | |
| Tensor Cores | No | |
| L1 cache | 48 KB/core | |
| L2 cache | 1024 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 24 Gpix/sec | |
| Texture Fill Rate | 60 GTex/s | |
| FLOPS | 1.9 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 55 W | |
| Process | Samsung | |
| Process tech. | 14 nm | |
| Max temperature | 97 °C | |
| Transistor Size | 132 mm² | |
| Transistor count | 3.3 billion | |
| Transistor density | 25 MTr/mm² | |
Memory
| Interface | GDDR5 | |
| Memory Frequency | 1752 MHz | |
| Bus | 128 bit | |
| ECC support | No | |
| Effective Memory Speed | 7008 MB/s | |
| Memory Size | 4 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 6.1 | |
| DisplayPort | 1.4 | |
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider