Nvidia GeForce GTX 1060 3GB

- Brand: Nvidia
- Cores: 1152
- Form Factor: PC use
- Use case: Gaming
- Announced: August, 18, 2016
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce GTX 1060 3GBGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 63 34 28 15 |
The Witcher 3 | 45 39 27 12 |
Counter-Strike 2 | 84 57 41 16 |
Far Cry 6 | 49 44 31 14 |
Hogwarts Legacy | 28 23 18 n/a |
COD Modern Warfare 3 | 39 32 22 14 |
Ghost of Tsushima | 24 16 14 9 |
Cyberpunk 2077 | 30 26 16 n/a |
Shadow of the Tomb Raider | 51 45 29 16 |
| 1080p High | 46 |
| 1080p Ultra | 35 |
| 1440p Ultra | 25 |
| 4K Ultra | 12 |
| Deviation | Low |
Benchmarks
| Time Spy | 3863 |
| Solar Bay | 9888 |
| Port Royal | 824 |
| Fire Strike | 12267 |
| Night Raid | 50787 |
| Background Blur | 92.6 frames/s |
| Face Detection | 43.3 frames/s |
| Horizon Detection | 1.4 Gpix/sec |
| Edge Detection | 2.04 Gpix/sec |
| Gaussian Blur | 2.28 Gpix/sec |
| Feature Matching | 0.25 Gpix/sec |
| Stereo Matching | 110.7 Gpix/sec |
| Particle Physics | 3306.4 fps |
| API | OpenCL |
| G2D Mark | 772 |
| DirectX 11 | 71 fps |
| DirectX 12 | 35 fps |
| GPU Compute | 4116 Ops/s |
| Aztec Ruins (Normal) | 284.8 fps |
| Car Chase | 280.4 fps |
| Manhattan 3.1.1 (1440p) | 245.2 fps |
| T-Rex | 1203.9 fps |
| ALU 2 | 5992 fps |
| Driver Overhead 2 | 231.3 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 1404.6 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | August, 18, 2016 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Pascal | |
| Codename | GP106 | |
| Price | 199 | |
GPU
| GPU Frequency | 1506 MHz | |
| Boost GPU Frequency | 1708 MHz | |
| Shader Units | 1152 | |
| TMUs | 72 | |
| ROPs | 48 | |
| Execution Units | 9 | |
| Ray Tracing Cores | No | |
| Tensor Cores | No | |
| L1 cache | 48 KB/core | |
| L2 cache | 1536 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 82 Gpix/sec | |
| Texture Fill Rate | 123 GTex/s | |
| FLOPS | 3.9 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 120 W | |
| Process | TSMC | |
| Process tech. | 16 nm | |
| Transistor Size | 200 mm² | |
| Transistor count | 4 billion | |
| Transistor density | 20 MTr/mm² | |
Memory
| Interface | GDDR5 | |
| Memory Frequency | 2002 MHz | |
| Bus | 192 bit | |
| ECC support | No | |
| Effective Memory Speed | 8000 MB/s | |
| Memory Size | 3 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 6.1 | |
| DisplayPort | 1.4a | |
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider