Nvidia GeForce GTX 1070

- Brand: Nvidia
- Cores: 1920
- Form Factor: PC use
- Use case: Gaming
- Announced: January, 10, 2016
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce GTX 1070Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 89 52 42 24 |
The Witcher 3 | 85 67 46 24 |
Counter-Strike 2 | 133 93 66 32 |
Far Cry 6 | 70 62 50 23 |
Hogwarts Legacy | 46 36 28 14 |
COD Modern Warfare 3 | 55 49 31 22 |
Ghost of Tsushima | 41 32 25 12 |
Cyberpunk 2077 | 46 41 23 10 |
Shadow of the Tomb Raider | 76 73 49 22 |
| 1080p High | 71 |
| 1080p Ultra | 56 |
| 1440p Ultra | 40 |
| 4K Ultra | 20 |
| Deviation | Low |
Benchmarks
| Time Spy | 6091 |
| Solar Bay | 15809 |
| Port Royal | 1275 |
| Fire Strike | 18707 |
| Night Raid | 72273 |
| Background Blur | 142.3 frames/s |
| Face Detection | 65.1 frames/s |
| Horizon Detection | 2.2 Gpix/sec |
| Edge Detection | 3.23 Gpix/sec |
| Gaussian Blur | 3.74 Gpix/sec |
| Feature Matching | 0.3 Gpix/sec |
| Stereo Matching | 195.6 Gpix/sec |
| Particle Physics | 5161.6 fps |
| API | OpenCL |
| G2D Mark | 847 |
| DirectX 11 | 100 fps |
| DirectX 12 | 48 fps |
| GPU Compute | 6129 Ops/s |
| Aztec Ruins (Normal) | 423.4 fps |
| Car Chase | 391.1 fps |
| Manhattan 3.1.1 (1440p) | 360 fps |
| T-Rex | 1942.3 fps |
| ALU 2 | 5965.8 fps |
| Driver Overhead 2 | 271.6 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 2186 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | January, 10, 2016 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Pascal | |
| Codename | GP104 | |
| Price | 379 | |
GPU
| GPU Frequency | 1506 MHz | |
| Boost GPU Frequency | 1683 MHz | |
| Shader Units | 1920 | |
| TMUs | 120 | |
| ROPs | 64 | |
| Execution Units | 15 | |
| Ray Tracing Cores | No | |
| Tensor Cores | No | |
| L1 cache | 48 KB/core | |
| L2 cache | 2000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 108 Gpix/sec | |
| Texture Fill Rate | 202 GTex/s | |
| FLOPS | 6.5 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 150 W | |
| Process | TSMC | |
| Process tech. | 16 nm | |
| Transistor Size | 314 mm² | |
| Transistor count | 7 billion | |
| Transistor density | 22.29 MTr/mm² | |
Memory
| Interface | GDDR5 | |
| Memory Frequency | 2002 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 8000 MB/s | |
| Memory Size | 8 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 6.1 | |
| DisplayPort | 1.4a | |
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider