Nvidia GeForce GTX 1080

- Brand: Nvidia
- Cores: 2560
- Form Factor: PC use
- Use case: Gaming
- Announced: May, 27, 2016
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce GTX 1080Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 103 60 52 31 |
The Witcher 3 | 106 85 61 34 |
Counter-Strike 2 | 158 114 83 41 |
Far Cry 6 | 86 72 58 27 |
Hogwarts Legacy | 56 49 32 18 |
COD Modern Warfare 3 | 67 61 41 27 |
Ghost of Tsushima | 52 40 29 15 |
Cyberpunk 2077 | 58 52 31 14 |
Shadow of the Tomb Raider | 91 85 59 29 |
| 1080p High | 86 |
| 1080p Ultra | 69 |
| 1440p Ultra | 50 |
| 4K Ultra | 26 |
| Deviation | Low |
Benchmarks
| Time Spy | 7592 |
| Solar Bay | 19668 |
| Port Royal | 1668 |
| Fire Strike | 22755 |
| Night Raid | 82119 |
| Background Blur | 152.4 frames/s |
| Face Detection | 71.6 frames/s |
| Horizon Detection | 2.73 Gpix/sec |
| Edge Detection | 4.15 Gpix/sec |
| Gaussian Blur | 5.03 Gpix/sec |
| Feature Matching | 0.32 Gpix/sec |
| Stereo Matching | 238.9 Gpix/sec |
| Particle Physics | 6716.4 fps |
| API | OpenCL |
| G2D Mark | 887 |
| DirectX 11 | 124 fps |
| DirectX 12 | 54 fps |
| GPU Compute | 7632 Ops/s |
| Aztec Ruins (Normal) | 492.8 fps |
| Car Chase | 442.5 fps |
| Manhattan 3.1.1 (1440p) | 409.2 fps |
| T-Rex | 2270.6 fps |
| ALU 2 | 2401.8 fps |
| Driver Overhead 2 | 275.7 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 2884.4 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | May, 27, 2016 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | Pascal | |
| Codename | GP104 | |
| Price | 599 | |
GPU
| GPU Frequency | 1607 MHz | |
| Boost GPU Frequency | 1733 MHz | |
| Shader Units | 2560 | |
| TMUs | 160 | |
| ROPs | 64 | |
| Execution Units | 20 | |
| Ray Tracing Cores | No | |
| Tensor Cores | No | |
| L1 cache | 48 KB/core | |
| L2 cache | 2000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 111 Gpix/sec | |
| Texture Fill Rate | 277 GTex/s | |
| FLOPS | 8.9 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 180 W | |
| Process | TSMC | |
| Process tech. | 16 nm | |
| Transistor Size | 314 mm² | |
| Transistor count | 7 billion | |
| Transistor density | 22.29 MTr/mm² | |
Memory
| Interface | GDDR5X | |
| Memory Frequency | 1251 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 10000 MB/s | |
| Memory Size | 8 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 6.1 | |
| DisplayPort | 1.4a | |
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider