Nvidia GeForce GTX 1080 Ti

- Brand: Nvidia
- Cores: 3584
- Form Factor: PC use
- Use case: Gaming
- Announced: March, 10, 2017
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce GTX 1080 TiGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 118 73 62 42 |
The Witcher 3 | 131 108 80 43 |
Counter-Strike 2 | 198 143 105 53 |
Far Cry 6 | 103 89 73 38 |
Hogwarts Legacy | 74 63 45 24 |
COD Modern Warfare 3 | 89 82 55 38 |
Ghost of Tsushima | 72 55 39 22 |
Cyberpunk 2077 | 76 68 40 19 |
Shadow of the Tomb Raider | 119 112 79 41 |
| 1080p High | 109 |
| 1080p Ultra | 88 |
| 1440p Ultra | 64 |
| 4K Ultra | 36 |
| Deviation | Low |
Benchmarks
| Time Spy | 9983 |
| Solar Bay | 25927 |
| Port Royal | 2255 |
| Fire Strike | 29332 |
| Night Raid | 95126 |
| Background Blur | 200.9 frames/s |
| Face Detection | 88.6 frames/s |
| Horizon Detection | 3.55 Gpix/sec |
| Edge Detection | 5.57 Gpix/sec |
| Gaussian Blur | 5.79 Gpix/sec |
| Feature Matching | 0.33 Gpix/sec |
| Stereo Matching | 265.6 Gpix/sec |
| Particle Physics | 6315.6 fps |
| API | OpenCL |
| G2D Mark | 937 |
| DirectX 11 | 151 fps |
| DirectX 12 | 65 fps |
| GPU Compute | 9701 Ops/s |
| Aztec Ruins (Normal) | 583.6 fps |
| Car Chase | 533.8 fps |
| Manhattan 3.1.1 (1440p) | 507.1 fps |
| T-Rex | 2784.7 fps |
| ALU 2 | 7894.6 fps |
| Driver Overhead 2 | 273.3 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 3894.3 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | March, 10, 2017 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | Pascal | |
| Codename | GP102 | |
| Price | 699 | |
GPU
| GPU Frequency | 1481 MHz | |
| Boost GPU Frequency | 1582 MHz | |
| Shader Units | 3584 | |
| TMUs | 224 | |
| ROPs | 88 | |
| Execution Units | 28 | |
| Ray Tracing Cores | No | |
| Tensor Cores | No | |
| L1 cache | 48 KB/core | |
| L2 cache | 2816 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 139 Gpix/sec | |
| Texture Fill Rate | 354 GTex/s | |
| FLOPS | 11.3 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 250 W | |
| Process | TSMC | |
| Process tech. | 16 nm | |
| Transistor Size | 471 mm² | |
| Transistor count | 11 billion | |
| Transistor density | 23.35 MTr/mm² | |
Memory
| Interface | GDDR5X | |
| Memory Frequency | 1376 MHz | |
| Bus | 352 bit | |
| ECC support | No | |
| Effective Memory Speed | 11000 MB/s | |
| Memory Size | 11 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 6.1 | |
| DisplayPort | 1.4a | |
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider