Nvidia GeForce GTX 1650

- Brand: Nvidia
- Cores: 896
- Form Factor: PC use
- Use case: Gaming
- Announced: April, 23, 2019
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce GTX 1650Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 54 31 23 14 |
The Witcher 3 | 41 35 22 11 |
Counter-Strike 2 | 74 54 35 13 |
Far Cry 6 | 44 42 28 14 |
Hogwarts Legacy | 24 20 14 n/a |
COD Modern Warfare 3 | 37 31 18 12 |
Ghost of Tsushima | 24 18 13 n/a |
Cyberpunk 2077 | 26 22 13 n/a |
Shadow of the Tomb Raider | 47 42 27 14 |
| 1080p High | 41 |
| 1080p Ultra | 33 |
| 1440p Ultra | 21 |
| 4K Ultra | 11 |
| Deviation | Low |
Benchmarks
| Time Spy | 3565 |
| Solar Bay | 12312 |
| Fire Strike | 9684 |
| Night Raid | 46016 |
| Background Blur | 66.4 frames/s |
| Face Detection | 43.3 frames/s |
| Horizon Detection | 1.51 Gpix/sec |
| Edge Detection | 1.68 Gpix/sec |
| Gaussian Blur | 1.87 Gpix/sec |
| Feature Matching | 0.49 Gpix/sec |
| Stereo Matching | 187.9 Gpix/sec |
| Particle Physics | 5261.5 fps |
| API | OpenCL |
| G2D Mark | 565 |
| DirectX 11 | 58 fps |
| DirectX 12 | 35 fps |
| GPU Compute | 3058 Ops/s |
| Aztec Ruins (Normal) | 251.1 fps |
| Car Chase | 240.5 fps |
| Manhattan 3.1.1 (1440p) | 200.6 fps |
| T-Rex | 931.9 fps |
| ALU 2 | 1021.5 fps |
| Driver Overhead 2 | 270.6 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 1151.2 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | April, 23, 2019 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | Entry-level | |
| Architecture | Turing | |
| Codename | TU117 | |
| Price | 149 | |
GPU
| GPU Frequency | 1485 MHz | |
| Boost GPU Frequency | 1665 MHz | |
| Shader Units | 896 | |
| TMUs | 56 | |
| ROPs | 32 | |
| Execution Units | 14 | |
| Ray Tracing Cores | No | |
| Tensor Cores | No | |
| L1 cache | 64 KB/core | |
| L2 cache | 1024 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 53 Gpix/sec | |
| Texture Fill Rate | 93 GTex/s | |
| FLOPS | 3 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 75 W | |
| Process | TSMC | |
| Process tech. | 12 nm | |
| Transistor Size | 200 mm² | |
| Transistor count | 4 billion | |
| Transistor density | 20 MTr/mm² | |
Memory
| Interface | GDDR5 | |
| Memory Frequency | 2001 MHz | |
| Bus | 128 bit | |
| ECC support | No | |
| Effective Memory Speed | 8000 MB/s | |
| Memory Size | 4 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 7.5 | |
| DisplayPort | 1.4a | |
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider