Nvidia GeForce GTX 1650 Mobile

- Brand: Nvidia
- Cores: 1024
- Form Factor: Laptop use
- Use case: Gaming
- Announced: April, 15, 2020
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce GTX 1650 MobileGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 52 31 23 14 |
The Witcher 3 | 40 31 19 10 |
Counter-Strike 2 | 71 51 34 13 |
Far Cry 6 | 43 39 26 14 |
Hogwarts Legacy | 23 20 14 n/a |
COD Modern Warfare 3 | 33 30 18 12 |
Ghost of Tsushima | 22 15 13 n/a |
Cyberpunk 2077 | 25 20 12 n/a |
Shadow of the Tomb Raider | 43 41 24 13 |
| 1080p High | 39 |
| 1080p Ultra | 31 |
| 1440p Ultra | 20 |
| 4K Ultra | 11 |
| Deviation | Low |
Benchmarks
| Time Spy | 3443 |
| Port Royal | 6905 |
| Fire Strike | 9305 |
| Night Raid | 40408 |
| Background Blur | 74.4 frames/s |
| Face Detection | 42 frames/s |
| Horizon Detection | 1.47 Gpix/sec |
| Edge Detection | 1.93 Gpix/sec |
| Gaussian Blur | 1.81 Gpix/sec |
| Feature Matching | 0.52 Gpix/sec |
| Stereo Matching | 187 Gpix/sec |
| Particle Physics | 5347.1 fps |
| API | OpenCL |
| G2D Mark | 384 |
| DirectX 11 | 50 fps |
| DirectX 12 | 27 fps |
| GPU Compute | 2750 Ops/s |
| Aztec Ruins (Normal) | 251.1 fps |
| Car Chase | 240.5 fps |
| Manhattan 3.1.1 (1440p) | 200.6 fps |
| T-Rex | 931.9 fps |
| ALU 2 | 1021.5 fps |
| Driver Overhead 2 | 270.6 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 1151.2 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | April, 15, 2020 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Turing | |
| Codename | TU117 | |
GPU
| GPU Frequency | 1380 MHz | |
| Boost GPU Frequency | 1560 MHz | |
| Shader Units | 1024 | |
| TMUs | 64 | |
| ROPs | 32 | |
| Execution Units | 16 | |
| Ray Tracing Cores | No | |
| Tensor Cores | No | |
| L1 cache | 64 KB/core | |
| L2 cache | 1024 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 50 Gpix/sec | |
| Texture Fill Rate | 100 GTex/s | |
| FLOPS | 3.2 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 50 W | |
| Process | TSMC | |
| Process tech. | 12 nm | |
| Transistor Size | 200 mm² | |
| Transistor count | 4.7 billion | |
| Transistor density | 23.5 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1500 MHz | |
| Bus | 128 bit | |
| ECC support | No | |
| Effective Memory Speed | 12000 MB/s | |
| Memory Size | 4 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.2 | |
| OpenGL | 4.6 | |
| CUDA | 7.5 | |
| DisplayPort | 1.4 | |
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider