Nvidia GeForce GTX 1650 SUPER

- Brand: Nvidia
- Cores: 1280
- Form Factor: PC use
- Use case: Gaming
- Announced: April, 23, 2019
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce GTX 1650 SUPERGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 71 43 32 21 |
The Witcher 3 | 63 50 31 18 |
Counter-Strike 2 | 105 72 48 19 |
Far Cry 6 | 57 49 35 19 |
Hogwarts Legacy | 34 27 22 11 |
COD Modern Warfare 3 | 41 36 25 18 |
Ghost of Tsushima | 31 21 20 10 |
Cyberpunk 2077 | 34 32 19 n/a |
Shadow of the Tomb Raider | 60 54 35 17 |
| 1080p High | 55 |
| 1080p Ultra | 43 |
| 1440p Ultra | 30 |
| 4K Ultra | 16 |
| Deviation | Low |
Benchmarks
| Time Spy | 4693 |
| Fire Strike | 12258 |
| Night Raid | 59938 |
| Background Blur | 106.6 frames/s |
| Face Detection | 58.3 frames/s |
| Horizon Detection | 1.98 Gpix/sec |
| Edge Detection | 2.67 Gpix/sec |
| Gaussian Blur | 2.79 Gpix/sec |
| Feature Matching | 0.75 Gpix/sec |
| Stereo Matching | 248.2 Gpix/sec |
| Particle Physics | 7783.2 fps |
| API | OpenCL |
| G2D Mark | 750 |
| DirectX 11 | 73 fps |
| DirectX 12 | 44 fps |
| GPU Compute | 4516 Ops/s |
| Aztec Ruins (Normal) | 305.2 fps |
| Car Chase | 280 fps |
| Manhattan 3.1.1 (1440p) | 260.1 fps |
| T-Rex | 1232.9 fps |
| ALU 2 | 1419.9 fps |
| Driver Overhead 2 | 284.6 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 1564.4 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | April, 23, 2019 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | Entry-level | |
| Architecture | Turing | |
| Codename | TU116 | |
| Price | 159 | |
GPU
| GPU Frequency | 1530 MHz | |
| Boost GPU Frequency | 1725 MHz | |
| Shader Units | 1280 | |
| TMUs | 80 | |
| ROPs | 32 | |
| Execution Units | 20 | |
| Ray Tracing Cores | No | |
| Tensor Cores | No | |
| L1 cache | 64 KB/core | |
| L2 cache | 1024 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 55 Gpix/sec | |
| Texture Fill Rate | 138 GTex/s | |
| FLOPS | 4.4 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 100 W | |
| Process | TSMC | |
| Process tech. | 12 nm | |
| Transistor Size | 284 mm² | |
| Transistor count | 6 billion | |
| Transistor density | 21.13 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 2001 MHz | |
| Bus | 128 bit | |
| ECC support | No | |
| Effective Memory Speed | 8000 MB/s | |
| Memory Size | 4 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 7.5 | |
| DisplayPort | 1.4a | |
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider