Nvidia GeForce GTX 1660 Ti

- Brand: Nvidia
- Cores: 1536
- Form Factor: PC use
- Use case: Gaming
- Announced: February, 22, 2019
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce GTX 1660 TiGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 91 52 43 25 |
The Witcher 3 | 87 70 47 26 |
Counter-Strike 2 | 138 98 71 31 |
Far Cry 6 | 75 66 47 24 |
Hogwarts Legacy | 49 37 27 13 |
COD Modern Warfare 3 | 56 49 33 23 |
Ghost of Tsushima | 45 34 25 13 |
Cyberpunk 2077 | 47 45 25 12 |
Shadow of the Tomb Raider | 80 74 49 27 |
| 1080p High | 74 |
| 1080p Ultra | 58 |
| 1440p Ultra | 41 |
| 4K Ultra | 22 |
| Deviation | Low |
Benchmarks
| Time Spy | 6344 |
| Solar Bay | 20462 |
| Port Royal | 1652 |
| Fire Strike | 16643 |
| Night Raid | 76116 |
| Background Blur | 124.8 frames/s |
| Face Detection | 69.4 frames/s |
| Horizon Detection | 2.67 Gpix/sec |
| Edge Detection | 3.48 Gpix/sec |
| Gaussian Blur | 3.52 Gpix/sec |
| Feature Matching | 0.92 Gpix/sec |
| Stereo Matching | 355.9 Gpix/sec |
| Particle Physics | 9094.4 fps |
| API | OpenCL |
| G2D Mark | 807 |
| DirectX 11 | 103 fps |
| DirectX 12 | 51 fps |
| GPU Compute | 5253 Ops/s |
| Aztec Ruins (Normal) | 404.9 fps |
| Car Chase | 369.2 fps |
| Manhattan 3.1.1 (1440p) | 324.3 fps |
| T-Rex | 1580.9 fps |
| ALU 2 | 1754.8 fps |
| Driver Overhead 2 | 257.4 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 1901.6 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | February, 22, 2019 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | Entry-level | |
| Architecture | Turing | |
| Codename | TU116 | |
| Price | 279 | |
GPU
| GPU Frequency | 1500 MHz | |
| Boost GPU Frequency | 1770 MHz | |
| Shader Units | 1536 | |
| TMUs | 96 | |
| ROPs | 48 | |
| Execution Units | 24 | |
| Ray Tracing Cores | No | |
| Tensor Cores | No | |
| L1 cache | 64 KB/core | |
| L2 cache | 1536 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 85 Gpix/sec | |
| Texture Fill Rate | 170 GTex/s | |
| FLOPS | 5.4 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 120 W | |
| Process | TSMC | |
| Process tech. | 12 nm | |
| Transistor Size | 284 mm² | |
| Transistor count | 6 billion | |
| Transistor density | 21.13 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1500 MHz | |
| Bus | 192 bit | |
| ECC support | No | |
| Effective Memory Speed | 12000 MB/s | |
| Memory Size | 6 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 7.5 | |
| DisplayPort | 1.4a | |
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider