Nvidia GeForce GTX 1660 Ti Mobile

- Brand: Nvidia
- Cores: 1536
- Form Factor: Laptop use
- Use case: Gaming
- Announced: April, 23, 2019
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce GTX 1660 Ti MobileGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 83 49 39 22 |
The Witcher 3 | 74 59 41 21 |
Counter-Strike 2 | 125 89 63 27 |
Far Cry 6 | 69 60 42 21 |
Hogwarts Legacy | 43 34 24 12 |
COD Modern Warfare 3 | 49 41 30 21 |
Ghost of Tsushima | 38 28 21 12 |
Cyberpunk 2077 | 40 38 20 10 |
Shadow of the Tomb Raider | 73 66 46 21 |
| 1080p High | 66 |
| 1080p Ultra | 52 |
| 1440p Ultra | 36 |
| 4K Ultra | 19 |
| Deviation | Low |
Benchmarks
| Time Spy | 5597 |
| Solar Bay | 17950 |
| Port Royal | 1507 |
| Fire Strike | 14832 |
| Night Raid | 60559 |
| Background Blur | 119.1 frames/s |
| Face Detection | 64.8 frames/s |
| Horizon Detection | 2.58 Gpix/sec |
| Edge Detection | 3.28 Gpix/sec |
| Gaussian Blur | 3.37 Gpix/sec |
| Feature Matching | 0.88 Gpix/sec |
| Stereo Matching | 300.1 Gpix/sec |
| Particle Physics | 8599.6 fps |
| API | OpenCL |
| G2D Mark | 477 |
| DirectX 11 | 87 fps |
| DirectX 12 | 39 fps |
| GPU Compute | 3717 Ops/s |
| Aztec Ruins (Normal) | 310 fps |
| Car Chase | 289.4 fps |
| Manhattan 3.1.1 (1440p) | 257.9 fps |
| T-Rex | 1225.1 fps |
| ALU 2 | 1359 fps |
| Driver Overhead 2 | 199 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 1509.1 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | April, 23, 2019 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Turing | |
| Codename | TU116 (N18E-G0) | |
GPU
| GPU Frequency | 1455 MHz | |
| Boost GPU Frequency | 1590 MHz | |
| Shader Units | 1536 | |
| TMUs | 96 | |
| ROPs | 48 | |
| Execution Units | 24 | |
| Ray Tracing Cores | No | |
| Tensor Cores | No | |
| L1 cache | 64 KB/core | |
| L2 cache | 1536 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 76 Gpix/sec | |
| Texture Fill Rate | 153 GTex/s | |
| FLOPS | 4.9 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 80 W | |
| Process | TSMC | |
| Process tech. | 12 nm | |
| Transistor Size | 284 mm² | |
| Transistor count | 6.6 billion | |
| Transistor density | 23.24 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1500 MHz | |
| Bus | 192 bit | |
| ECC support | No | |
| Effective Memory Speed | 12000 MB/s | |
| Memory Size | 6 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.2 | |
| OpenGL | 4.6 | |
| CUDA | 7.5 | |
| DisplayPort | 1.4 | |
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider