Nvidia GeForce GTX 960

- Brand: Nvidia
- Cores: 1024
- Form Factor: PC use
- Use case: Gaming
- Announced: January, 22, 2015
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce GTX 960Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 28 16 14 n/a |
The Witcher 3 | 21 20 13 n/a |
Counter-Strike 2 | 47 27 18 n/a |
Far Cry 6 | 31 26 19 11 |
Hogwarts Legacy | 16 12 11 n/a |
COD Modern Warfare 3 | 28 24 16 12 |
Ghost of Tsushima | 16 9 n/a n/a |
Cyberpunk 2077 | 14 11 n/a n/a |
Shadow of the Tomb Raider | 30 25 18 n/a |
| 1080p High | 26 |
| 1080p Ultra | 19 |
| 1440p Ultra | 14 |
| 4K Ultra | - |
| Deviation | Low |
Benchmarks
| Time Spy | 2303 |
| Fire Strike | 7720 |
| Night Raid | 31093 |
| Background Blur | 51.7 frames/s |
| Face Detection | 26.1 frames/s |
| Horizon Detection | 0.84 Gpix/sec |
| Edge Detection | 1.36 Gpix/sec |
| Gaussian Blur | 1.26 Gpix/sec |
| Feature Matching | 0.14 Gpix/sec |
| Stereo Matching | 64.9 Gpix/sec |
| Particle Physics | 1825 fps |
| API | OpenCL |
| G2D Mark | 674 |
| DirectX 11 | 42 fps |
| DirectX 12 | 28 fps |
| GPU Compute | 2797 Ops/s |
| Aztec Ruins (Normal) | 185.1 fps |
| Car Chase | 177 fps |
| Manhattan 3.1.1 (1440p) | 151.2 fps |
| T-Rex | 677.4 fps |
| ALU 2 | 745.3 fps |
| Driver Overhead 2 | 274.9 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 982.4 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | January, 22, 2015 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Maxwell 2.0 | |
| Codename | GM206 | |
| Price | 199 | |
GPU
| GPU Frequency | 1127 MHz | |
| Boost GPU Frequency | 1178 MHz | |
| Shader Units | 1024 | |
| TMUs | 64 | |
| ROPs | 32 | |
| Execution Units | 8 | |
| Ray Tracing Cores | No | |
| Tensor Cores | No | |
| L1 cache | 48 KB/core | |
| L2 cache | 1000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 38 Gpix/sec | |
| Texture Fill Rate | 75 GTex/s | |
| FLOPS | 2.4 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 120 W | |
| Process | TSMC | |
| Process tech. | 28 nm | |
| Transistor Size | 228 mm² | |
| Transistor count | 2 billion | |
| Transistor density | 8.77 MTr/mm² | |
Memory
| Interface | GDDR5 | |
| Memory Frequency | 1753 MHz | |
| Bus | 128 bit | |
| ECC support | No | |
| Effective Memory Speed | 7000 MB/s | |
| Memory Size | 2 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 5.2 | |
| DisplayPort | 1.2 | |
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider