Nvidia GeForce MX250

Nvidia GeForce MX250
  • Brand: Nvidia
  • Cores: 384
  • Form Factor: Laptop use
  • Use case: Gaming
  • Announced: February, 21, 2009

Review

Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
NanoReview Score
Overall score by NanoReview

Benchmark Tests

Performance comparison across tasks for Nvidia GeForce MX250

Games

FPS Table
Game title
1080p (High)
1080p (Ultra)
1440p (Ultra)
4K (Ultra)
Forza Horizon 5
10
n/a
n/a
n/a
The Witcher 3
9
n/a
n/a
n/a
Counter-Strike 2
30
17
12
n/a
Far Cry 6
15
17
n/a
n/a
Hogwarts Legacy
13
10
n/a
n/a
COD Modern Warfare 3
25
21
13
9
Ghost of Tsushima
9
n/a
n/a
n/a
Shadow of the Tomb Raider
13
n/a
n/a
n/a
Cyberpunk 2077
n/a
n/a
n/a
n/a
Avg FPS
1080p High14
1080p Ultra10
1440p Ultra-
4K Ultra-
DeviationHigh

Benchmarks

CPU performance comparison across tasks
3DMark
Steel Nomad Lite Score
Nvidia GeForce MX250
995
Time Spy1078
Fire Strike3623
Night Raid14668
GeekBench v6
GB6 Compute Score
Nvidia GeForce MX250
10870
Background Blur27.8 frames/s
Face Detection13 frames/s
Horizon Detection0.4 Gpix/sec
Edge Detection0.59 Gpix/sec
Gaussian Blur0.64 Gpix/sec
Feature Matching0.12 Gpix/sec
Stereo Matching34 Gpix/sec
Particle Physics960.9 fps
APIOpenCL
PassMark
PassMark Graphics
Nvidia GeForce MX250
2392
G2D Mark239
DirectX 1118 fps
DirectX 1212 fps
GPU Compute1005 Ops/s
GFXBench 5
Aztec Ruins (High 4K)
Nvidia GeForce MX250
16.4 fps
Aztec Ruins (Normal)90.3 fps
Car Chase84.2 fps
Manhattan 3.1.1 (1440p)74.1 fps
T-Rex311.5 fps
ALU 2334.4 fps
Driver Overhead 2188.8 fps
APIOpenGL
OSWindows
Tessellation408

Tech Specs

Specs & test comparison

General Info

Manufacturer Nvidia
Build Discrete
Announced February, 21, 2009
Form Factor Laptop use
Use case Gaming
Segment Entry-level
Architecture Pascal
Codename GP108

GPU

GPU Frequency 1519 MHz
Boost GPU Frequency 1582 MHz
Shader Units 384
TMUs 24
ROPs 16
Execution Units 3
Ray Tracing Cores No
Tensor Cores No
L1 cache 48 KB/core
L2 cache 512 KB/core
Instructions per Clock 2 IPC

Performance

Pixel Fill Rate 25 Gpix/sec
Texture Fill Rate 38 GTex/s
FLOPS 1.2 TFLOPS

Process

Interface PCIe 3.0 x4
TGP 25 W
Process Samsung
Process tech. 14 nm
Transistor Size 74 mm²
Transistor count 1.8 billion
Transistor density 24.32 MTr/mm²

Memory

Interface GDDR5
Memory Frequency 1502 MHz
Bus 64 bit
Effective Memory Speed 6000 MB/s
Memory Size 2 GB
Max Throughput
Nvidia GeForce MX250
48 GB/s

API

DirectX 12
Vulkan 1.2
OpenGL 4.6
CUDA 6.1
DisplayPort 1.4
Ray Tracing No
DLSS No

User Rating

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