Nvidia GeForce MX250

- Brand: Nvidia
- Cores: 384
- Form Factor: Laptop use
- Use case: Gaming
- Announced: February, 21, 2009
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce MX250Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 10 n/a n/a n/a |
The Witcher 3 | 9 n/a n/a n/a |
Counter-Strike 2 | 30 17 12 n/a |
Far Cry 6 | 15 17 n/a n/a |
Hogwarts Legacy | 13 10 n/a n/a |
COD Modern Warfare 3 | 25 21 13 9 |
Ghost of Tsushima | 9 n/a n/a n/a |
Shadow of the Tomb Raider | 13 n/a n/a n/a |
Cyberpunk 2077 | n/a n/a n/a n/a |
| 1080p High | 14 |
| 1080p Ultra | 10 |
| 1440p Ultra | - |
| 4K Ultra | - |
| Deviation | High |
Benchmarks
| Time Spy | 1078 |
| Fire Strike | 3623 |
| Night Raid | 14668 |
| Background Blur | 27.8 frames/s |
| Face Detection | 13 frames/s |
| Horizon Detection | 0.4 Gpix/sec |
| Edge Detection | 0.59 Gpix/sec |
| Gaussian Blur | 0.64 Gpix/sec |
| Feature Matching | 0.12 Gpix/sec |
| Stereo Matching | 34 Gpix/sec |
| Particle Physics | 960.9 fps |
| API | OpenCL |
| G2D Mark | 239 |
| DirectX 11 | 18 fps |
| DirectX 12 | 12 fps |
| GPU Compute | 1005 Ops/s |
| Aztec Ruins (Normal) | 90.3 fps |
| Car Chase | 84.2 fps |
| Manhattan 3.1.1 (1440p) | 74.1 fps |
| T-Rex | 311.5 fps |
| ALU 2 | 334.4 fps |
| Driver Overhead 2 | 188.8 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 408 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | February, 21, 2009 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | Entry-level | |
| Architecture | Pascal | |
| Codename | GP108 | |
GPU
| GPU Frequency | 1519 MHz | |
| Boost GPU Frequency | 1582 MHz | |
| Shader Units | 384 | |
| TMUs | 24 | |
| ROPs | 16 | |
| Execution Units | 3 | |
| Ray Tracing Cores | No | |
| Tensor Cores | No | |
| L1 cache | 48 KB/core | |
| L2 cache | 512 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 25 Gpix/sec | |
| Texture Fill Rate | 38 GTex/s | |
| FLOPS | 1.2 TFLOPS | |
Process
| Interface | PCIe 3.0 x4 | |
| TGP | 25 W | |
| Process | Samsung | |
| Process tech. | 14 nm | |
| Transistor Size | 74 mm² | |
| Transistor count | 1.8 billion | |
| Transistor density | 24.32 MTr/mm² | |
Memory
| Interface | GDDR5 | |
| Memory Frequency | 1502 MHz | |
| Bus | 64 bit | |
| Effective Memory Speed | 6000 MB/s | |
| Memory Size | 2 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.2 | |
| OpenGL | 4.6 | |
| CUDA | 6.1 | |
| DisplayPort | 1.4 | |
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Shadow of the Tomb Raider
Cyberpunk 2077