Nvidia GeForce MX330

Nvidia GeForce MX330
  • Brand: Nvidia
  • Cores: 384
  • Form Factor: Laptop use
  • Use case: Gaming
  • Announced: February, 10, 2020

Review

Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
NanoReview Score
Overall score by NanoReview

Benchmark Tests

Performance comparison across tasks for Nvidia GeForce MX330

Games

FPS Table
Game title
1080p (High)
1080p (Ultra)
1440p (Ultra)
4K (Ultra)
Forza Horizon 5
9
n/a
n/a
n/a
The Witcher 3
9
n/a
n/a
n/a
Counter-Strike 2
26
16
12
n/a
Far Cry 6
17
15
n/a
n/a
Hogwarts Legacy
13
9
n/a
n/a
COD Modern Warfare 3
23
22
14
10
Ghost of Tsushima
9
n/a
n/a
n/a
Shadow of the Tomb Raider
12
n/a
n/a
n/a
Cyberpunk 2077
n/a
n/a
n/a
n/a
Avg FPS
1080p High13
1080p Ultra9
1440p Ultra-
4K Ultra-
DeviationHigh

Benchmarks

CPU performance comparison across tasks
3DMark
Steel Nomad Lite Score
Nvidia GeForce MX330
815
Time Spy1060
Fire Strike3203
Night Raid15136
GeekBench v6
GB6 Compute Score
Nvidia GeForce MX330
11508
Background Blur29.1 frames/s
Face Detection14.1 frames/s
Horizon Detection0.43 Gpix/sec
Edge Detection0.62 Gpix/sec
Gaussian Blur0.65 Gpix/sec
Feature Matching0.12 Gpix/sec
Stereo Matching37.8 Gpix/sec
Particle Physics1049.5 fps
APIOpenCL
PassMark
PassMark Graphics
Nvidia GeForce MX330
2408
G2D Mark228
DirectX 1119 fps
DirectX 1212 fps
GPU Compute991 Ops/s
GFXBench 5
Aztec Ruins (High 4K)
Nvidia GeForce MX330
15.6 fps
Aztec Ruins (Normal)82.1 fps
Car Chase82.7 fps
Manhattan 3.1.1 (1440p)70.9 fps
T-Rex301.3 fps
ALU 2314.6 fps
Driver Overhead 2206.7 fps
APIOpenGL
OSWindows
Tessellation376.5

Tech Specs

Specs & test comparison

General Info

Manufacturer Nvidia
Build Discrete
Announced February, 10, 2020
Form Factor Laptop use
Use case Gaming
Segment Entry-level
Architecture Pascal
Codename GP108

GPU

GPU Frequency 746-1531 MHz
Boost GPU Frequency 936-1594 MHz
Shader Units 384
TMUs 24
ROPs 16
Execution Units 3
Ray Tracing Cores No
Tensor Cores No
L1 cache 48 KB/core
L2 cache 512 KB/core
Instructions per Clock 2 IPC

Performance

Pixel Fill Rate 15-26 Gpix/sec
Texture Fill Rate 22-38 GTex/s
FLOPS 0.7-1.2 TFLOPS

Process

Interface PCIe 3.0 x4
TGP 10-30 W
Process Samsung
Process tech. 14 nm
Transistor Size 74 mm²
Transistor count 1.8 billion
Transistor density 24.32 MTr/mm²

Memory

Interface GDDR5
Memory Frequency 1752 MHz
Bus 64 bit
Effective Memory Speed 7000 MB/s
Memory Size 2 GB
Max Throughput
Nvidia GeForce MX330
56 GB/s

API

DirectX 12
Vulkan 1.2
OpenGL 4.6
CUDA 6.1
DisplayPort 1.4
Ray Tracing No
DLSS No

User Rating

5 out 5 Points (1 Votes)

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