Nvidia GeForce MX450

- Brand: Nvidia
- Cores: 896
- Form Factor: Laptop use
- Use case: Gaming
- Announced: August, 25, 2020
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce MX450Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 18 10 n/a n/a |
The Witcher 3 | 14 12 n/a n/a |
Counter-Strike 2 | 37 19 13 n/a |
Far Cry 6 | 24 21 12 n/a |
Hogwarts Legacy | 17 11 9 n/a |
COD Modern Warfare 3 | 30 20 13 10 |
Ghost of Tsushima | 12 n/a n/a n/a |
Shadow of the Tomb Raider | 21 17 10 n/a |
Cyberpunk 2077 | n/a n/a n/a n/a |
| 1080p High | 20 |
| 1080p Ultra | 13 |
| 1440p Ultra | 9 |
| 4K Ultra | - |
| Deviation | Medium |
Benchmarks
| Time Spy | 2124 |
| Fire Strike | 5281 |
| Night Raid | 26963 |
| Background Blur | 65.7 frames/s |
| Face Detection | 33.3 frames/s |
| Horizon Detection | 1.01 Gpix/sec |
| Edge Detection | 1.39 Gpix/sec |
| Gaussian Blur | 1.61 Gpix/sec |
| Feature Matching | 0.48 Gpix/sec |
| Stereo Matching | 176 Gpix/sec |
| Particle Physics | 5012.4 fps |
| API | OpenCL |
| G2D Mark | 307 |
| DirectX 11 | 26 fps |
| DirectX 12 | 24 fps |
| GPU Compute | 1878 Ops/s |
| Aztec Ruins (Normal) | 145.1 fps |
| Car Chase | 144.9 fps |
| Manhattan 3.1.1 (1440p) | 124.1 fps |
| T-Rex | 582.5 fps |
| ALU 2 | 799.9 fps |
| Driver Overhead 2 | 214.8 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 936.1 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | August, 25, 2020 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Turing | |
| Codename | TU117 | |
GPU
| GPU Frequency | 720-1395 MHz | |
| Boost GPU Frequency | 930-1575 MHz | |
| Shader Units | 896 | |
| TMUs | 56 | |
| ROPs | 32 | |
| Execution Units | 14 | |
| Ray Tracing Cores | No | |
| Tensor Cores | No | |
| L1 cache | 64 KB/core | |
| L2 cache | 512 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 30-50 Gpix/sec | |
| Texture Fill Rate | 52-88 GTex/s | |
| FLOPS | 1.7-2.8 TFLOPS | |
Process
| Interface | PCIe 4.0 x4 | |
| TGP | 10-30 W | |
| Process | TSMC | |
| Process tech. | 12 nm | |
| Transistor Size | 200 mm² | |
| Transistor count | 4.7 billion | |
| Transistor density | 23.5 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1250 MHz | |
| Bus | 64 bit | |
| Effective Memory Speed | 10000 MB/s | |
| Memory Size | 2 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.2 | |
| OpenGL | 4.6 | |
| CUDA | 7.5 | |
| DisplayPort | 1.4 | |
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Shadow of the Tomb Raider
Cyberpunk 2077