Nvidia GeForce RTX 2050 Mobile

- Brand: Nvidia
- Cores: 2048
- Form Factor: Laptop use
- Use case: Gaming
- Announced: December, 17, 2021
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 2050 MobileGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 67 38 28 14 |
The Witcher 3 | 49 41 28 14 |
Counter-Strike 2 | 89 60 39 16 |
Far Cry 6 | 51 46 31 15 |
Hogwarts Legacy | 30 21 16 9 |
COD Modern Warfare 3 | 37 30 21 14 |
Ghost of Tsushima | 28 20 14 n/a |
Cyberpunk 2077 | 30 26 17 n/a |
Shadow of the Tomb Raider | 55 49 32 18 |
| 1080p High | 48 |
| 1080p Ultra | 37 |
| 1440p Ultra | 25 |
| 4K Ultra | 13 |
| Deviation | Low |
Benchmarks
| Time Spy | 3908 |
| Solar Bay | 19003 |
| Port Royal | 413 |
| Fire Strike | 10196 |
| Night Raid | 45167 |
| Background Blur | 73.3 frames/s |
| Face Detection | 39.7 frames/s |
| Horizon Detection | 1.65 Gpix/sec |
| Edge Detection | 2.13 Gpix/sec |
| Gaussian Blur | 2.06 Gpix/sec |
| Feature Matching | 0.55 Gpix/sec |
| Stereo Matching | 191.1 Gpix/sec |
| Particle Physics | 5921.5 fps |
| API | OpenCL |
| G2D Mark | 481 |
| DirectX 11 | 48 fps |
| DirectX 12 | 42 fps |
| GPU Compute | 3639 Ops/s |
| Aztec Ruins (Normal) | 262.9 fps |
| Car Chase | 255.7 fps |
| Manhattan 3.1.1 (1440p) | 207.6 fps |
| T-Rex | 950.2 fps |
| ALU 2 | 1377.4 fps |
| Driver Overhead 2 | 232.9 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 1502.2 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | December, 17, 2021 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Ampere | |
| Codename | GA107 | |
GPU
| GPU Frequency | 735-1185 MHz | |
| Boost GPU Frequency | 1245-1477 MHz | |
| Shader Units | 2048 | |
| TMUs | 64 | |
| ROPs | 32 | |
| Execution Units | 16 | |
| Ray Tracing Cores | 32 | |
| Tensor Cores | 64 | |
| L1 cache | 64 KB/core | |
| L2 cache | 2000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 40-47 Gpix/sec | |
| Texture Fill Rate | 80-95 GTex/s | |
| FLOPS | 5.1-6 TFLOPS | |
Process
| Interface | PCIe 3.0 x8 | |
| TGP | 30-45 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 200 mm² | |
| Transistor count | 8 billion | |
| Transistor density | 40 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1750 MHz | |
| Bus | 64 bit | |
| ECC support | No | |
| Effective Memory Speed | 14000 MB/s | |
| Memory Size | 4 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider