Nvidia GeForce RTX 2060

- Brand: Nvidia
- Cores: 1920
- Form Factor: PC use
- Use case: Gaming
- Announced: January, 15, 2019
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 2060Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 99 62 49 35 |
The Witcher 3 | 107 86 62 34 |
Counter-Strike 2 | 157 117 82 41 |
Far Cry 6 | 84 74 57 29 |
Hogwarts Legacy | 59 47 33 15 |
COD Modern Warfare 3 | 69 59 44 30 |
Ghost of Tsushima | 53 42 30 18 |
Cyberpunk 2077 | 58 52 32 13 |
Shadow of the Tomb Raider | 92 85 58 33 |
| 1080p High | 86 |
| 1080p Ultra | 69 |
| 1440p Ultra | 50 |
| 4K Ultra | 28 |
| Deviation | Low |
Benchmarks
| Time Spy | 7571 |
| Solar Bay | 34179 |
| Port Royal | 4134 |
| Fire Strike | 19768 |
| Night Raid | 84918 |
| Background Blur | 144.4 frames/s |
| Face Detection | 75.2 frames/s |
| Horizon Detection | 3.08 Gpix/sec |
| Edge Detection | 4.25 Gpix/sec |
| Gaussian Blur | 4.21 Gpix/sec |
| Feature Matching | 0.93 Gpix/sec |
| Stereo Matching | 354.4 Gpix/sec |
| Particle Physics | 8559.4 fps |
| API | OpenCL |
| G2D Mark | 747 |
| DirectX 11 | 110 fps |
| DirectX 12 | 53 fps |
| GPU Compute | 5513 Ops/s |
| Aztec Ruins (Normal) | 477.6 fps |
| Car Chase | 423 fps |
| Manhattan 3.1.1 (1440p) | 370.8 fps |
| T-Rex | 1884.9 fps |
| ALU 2 | 2192.3 fps |
| Driver Overhead 2 | 281.3 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 2405.1 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | January, 15, 2019 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Turing | |
| Codename | TU106 | |
| Price | 349 | |
GPU
| GPU Frequency | 1365 MHz | |
| Boost GPU Frequency | 1680 MHz | |
| Shader Units | 1920 | |
| TMUs | 120 | |
| ROPs | 48 | |
| Execution Units | 30 | |
| Ray Tracing Cores | 30 | |
| Tensor Cores | 240 | |
| L1 cache | 64 KB/core | |
| L2 cache | 3000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 81 Gpix/sec | |
| Texture Fill Rate | 202 GTex/s | |
| FLOPS | 6.5 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 160 W | |
| Process | TSMC | |
| Process tech. | 12 nm | |
| Transistor Size | 445 mm² | |
| Transistor count | 10 billion | |
| Transistor density | 22.47 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1750 MHz | |
| Bus | 192 bit | |
| ECC support | No | |
| Effective Memory Speed | 14000 MB/s | |
| Memory Size | 6 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 7.5 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider