Nvidia GeForce RTX 2060 SUPER

- Brand: Nvidia
- Cores: 2176
- Form Factor: PC use
- Use case: Gaming
- Announced: July, 9, 2019
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 2060 SUPERGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 108 65 55 38 |
The Witcher 3 | 122 97 72 39 |
Counter-Strike 2 | 177 131 93 44 |
Far Cry 6 | 90 81 62 34 |
Hogwarts Legacy | 66 54 38 20 |
COD Modern Warfare 3 | 78 70 51 32 |
Ghost of Tsushima | 61 46 36 21 |
Cyberpunk 2077 | 66 61 34 17 |
Shadow of the Tomb Raider | 105 96 65 37 |
| 1080p High | 97 |
| 1080p Ultra | 78 |
| 1440p Ultra | 56 |
| 4K Ultra | 31 |
| Deviation | Low |
Benchmarks
| Time Spy | 8738 |
| Solar Bay | 38651 |
| Port Royal | 5061 |
| Fire Strike | 22534 |
| Night Raid | 92073 |
| Background Blur | 155.7 frames/s |
| Face Detection | 93.7 frames/s |
| Horizon Detection | 3.81 Gpix/sec |
| Edge Detection | 4.91 Gpix/sec |
| Gaussian Blur | 4.89 Gpix/sec |
| Feature Matching | 1.09 Gpix/sec |
| Stereo Matching | 381.7 Gpix/sec |
| Particle Physics | 10550.4 fps |
| API | OpenCL |
| G2D Mark | 856 |
| DirectX 11 | 130 fps |
| DirectX 12 | 61 fps |
| GPU Compute | 6758 Ops/s |
| Aztec Ruins (Normal) | 504.3 fps |
| Car Chase | 452.3 fps |
| Manhattan 3.1.1 (1440p) | 394.6 fps |
| T-Rex | 1932.3 fps |
| ALU 2 | 2370.8 fps |
| Driver Overhead 2 | 279.9 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 2410.6 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | July, 9, 2019 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Turing | |
| Codename | TU106 | |
| Price | 399 | |
GPU
| GPU Frequency | 1470 MHz | |
| Boost GPU Frequency | 1650 MHz | |
| Shader Units | 2176 | |
| TMUs | 136 | |
| ROPs | 64 | |
| Execution Units | 34 | |
| Ray Tracing Cores | 34 | |
| Tensor Cores | 272 | |
| L1 cache | 64 KB/core | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 106 Gpix/sec | |
| Texture Fill Rate | 224 GTex/s | |
| FLOPS | 7.2 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 175 W | |
| Process | TSMC | |
| Process tech. | 12 nm | |
| Transistor Size | 445 mm² | |
| Transistor count | 10 billion | |
| Transistor density | 22.47 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1750 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 14000 MB/s | |
| Memory Size | 8 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 7.5 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider