Nvidia GeForce RTX 2070

- Brand: Nvidia
- Cores: 2304
- Form Factor: PC use
- Use case: Gaming
- Announced: October, 17, 2018
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 2070Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 113 67 58 41 |
The Witcher 3 | 125 97 72 40 |
Counter-Strike 2 | 181 136 95 47 |
Far Cry 6 | 92 85 67 36 |
Hogwarts Legacy | 67 54 41 19 |
COD Modern Warfare 3 | 79 71 49 33 |
Ghost of Tsushima | 63 47 38 21 |
Cyberpunk 2077 | 69 63 35 16 |
Shadow of the Tomb Raider | 106 100 69 37 |
| 1080p High | 99 |
| 1080p Ultra | 80 |
| 1440p Ultra | 58 |
| 4K Ultra | 32 |
| Deviation | Low |
Benchmarks
| Time Spy | 9086 |
| Solar Bay | 39825 |
| Port Royal | 5193 |
| Fire Strike | 23209 |
| Night Raid | 92188 |
| Background Blur | 200 frames/s |
| Face Detection | 106.8 frames/s |
| Horizon Detection | 3.73 Gpix/sec |
| Edge Detection | 4.57 Gpix/sec |
| Gaussian Blur | 4.84 Gpix/sec |
| Feature Matching | 1.07 Gpix/sec |
| Stereo Matching | 452 Gpix/sec |
| Particle Physics | 11141.9 fps |
| API | OpenCL |
| G2D Mark | 819 |
| DirectX 11 | 129 fps |
| DirectX 12 | 60 fps |
| GPU Compute | 6446 Ops/s |
| Aztec Ruins (Normal) | 538.5 fps |
| Car Chase | 455.5 fps |
| Manhattan 3.1.1 (1440p) | 405.2 fps |
| T-Rex | 1996.1 fps |
| ALU 2 | 2485.9 fps |
| Driver Overhead 2 | 258.9 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 2579.1 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | October, 17, 2018 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Turing | |
| Codename | TU106 | |
| Price | 599 | |
GPU
| GPU Frequency | 1410 MHz | |
| Boost GPU Frequency | 1620 MHz | |
| Shader Units | 2304 | |
| TMUs | 144 | |
| ROPs | 64 | |
| Execution Units | 36 | |
| Ray Tracing Cores | 36 | |
| Tensor Cores | 288 | |
| L1 cache | 64 KB/core | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 104 Gpix/sec | |
| Texture Fill Rate | 233 GTex/s | |
| FLOPS | 7.5 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 175 W | |
| Process | TSMC | |
| Process tech. | 12 nm | |
| Transistor Size | 445 mm² | |
| Transistor count | 10 billion | |
| Transistor density | 22.47 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1750 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 14000 MB/s | |
| Memory Size | 8 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 7.5 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider