Nvidia GeForce RTX 2070 Mobile

- Brand: Nvidia
- Cores: 2304
- Form Factor: Laptop use
- Use case: Gaming
- Announced: January, 29, 2019
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 2070 MobileGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 99 59 49 31 |
The Witcher 3 | 104 85 60 30 |
Counter-Strike 2 | 157 116 82 40 |
Far Cry 6 | 86 74 55 31 |
Hogwarts Legacy | 57 46 33 15 |
COD Modern Warfare 3 | 68 60 43 28 |
Ghost of Tsushima | 52 42 32 19 |
Cyberpunk 2077 | 55 50 29 14 |
Shadow of the Tomb Raider | 92 84 59 29 |
| 1080p High | 86 |
| 1080p Ultra | 68 |
| 1440p Ultra | 49 |
| 4K Ultra | 26 |
| Deviation | Low |
Benchmarks
| Time Spy | 7568 |
| Solar Bay | 32396 |
| Port Royal | 4447 |
| Fire Strike | 19885 |
| Night Raid | 66841 |
| Background Blur | 159 frames/s |
| Face Detection | 91.2 frames/s |
| Horizon Detection | 3.67 Gpix/sec |
| Edge Detection | 5.1 Gpix/sec |
| Gaussian Blur | 5.03 Gpix/sec |
| Feature Matching | 1.08 Gpix/sec |
| Stereo Matching | 411.9 Gpix/sec |
| Particle Physics | 10180.5 fps |
| API | OpenCL |
| G2D Mark | 602 |
| DirectX 11 | 111 fps |
| DirectX 12 | 41 fps |
| GPU Compute | 4490 Ops/s |
| Aztec Ruins (Normal) | 400.8 fps |
| Car Chase | 366.4 fps |
| Manhattan 3.1.1 (1440p) | 343.2 fps |
| T-Rex | 1640.7 fps |
| ALU 2 | 1912.9 fps |
| Driver Overhead 2 | 207 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 2107.4 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | January, 29, 2019 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | Turing | |
| Codename | TU106B | |
GPU
| GPU Frequency | 1215-1305 MHz | |
| Boost GPU Frequency | 1440-1485 MHz | |
| Shader Units | 2304 | |
| TMUs | 144 | |
| ROPs | 64 | |
| Execution Units | 36 | |
| Ray Tracing Cores | 36 | |
| Tensor Cores | 288 | |
| L1 cache | 64 KB/core | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 92-95 Gpix/sec | |
| Texture Fill Rate | 207-214 GTex/s | |
| FLOPS | 6.6-6.8 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 115 W | |
| Process | TSMC | |
| Process tech. | 12 nm | |
| Transistor Size | 445 mm² | |
| Transistor count | 10.8 billion | |
| Transistor density | 24.27 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1750 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 14000 MB/s | |
| Memory Size | 8 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.2 | |
| OpenGL | 4.6 | |
| CUDA | 7.5 | |
| DisplayPort | 1.4 | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider